Attack

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Attack depends on STR (2 STR : 1 Attack) and player skill with the weapon type currently in use (1 Skill : 1 Attack). The full formula is:

Attack = 8 + Skill + Floor(STR÷2)

Attack is used to calculate pDIF and determine the range of damages that are possible with any given base damage against a target with a specific defense and level.

Until it approaches the pDIF cap and except in very strange situations, a percentage increase in Attack will generally result in an equal or larger percentage increase in damage dealt.

Example: Berserk raises Attack by 25%, but the damage you do increases by 30% due to pDIF level correction.

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