Accuracy

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Accuracy is compared with target evasion to determine a player (or monster)'s hit rate. Accuracy depends on DEX, current skill in use, and traits/abilities/gear/etc, like this:

Accuracy = Accuracy from Skill + Accuracy from DEX + Accuracy from Traits/etc.

The contribution of DEX to accuracy depends on what type of weapon is being used.

Equation (2H Weapon): Accuracy from DEX = floor( DEX×0.75 )
Equation (1H Weapon): Accuracy from DEX = floor( DEX×0.50 )

The contribution of Skill to accuracy

Equation (Skill ≤200): Accuracy from Skill = Skill
Equation (Skill >200): Accuracy from Skill = floor( (Skill - 200)×0.9 ) + 200

Once you know how to calculate your own Accuracy, can use it to check a non-NM target's evasion using the "/check" command.

  • "Low Evasion" means that you have ≥10 more Accuracy than the target has evasion (≥80% Hit rate before level correction)
  • "High Evasion" means that you have >30 fewer Accuracy than the target has evasion (<60% Hit rate before level correction).

By finding out exactly how much Accuracy you need to hit these bounds, you can figure out the target's exact evasion.

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