Antagonistic Ambuscade

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Enemies

Name Qty Notes
Antiphus
Antlion
1

Extreme damage resistance until Spawns are defeated.

Antiphus's Spawn
Antlion
4

Underground

Notes

  • All monsters start out underground in a rectangular area in the middle. You must run over the exact spot for them to pop out with Pit Ambush.
    • This can be a hard task low man due to the time limit and Draw-in, so using a tool like Mappy can greatly assist in locating the exact position to run over most efficiently.
  • The four Antiphus's Spawn must be defeated before Antiphus will take much damage, but they respawn after a certain amount of time (~1~2 minutes after all four are dead).
    • It is possible to beat Antiphus without defeating the Spawns solo at item level 119, but the 15 minute time limit will be a serious concern.
    • Melee hits on THF/WAR would be 50-100 damage each, WS for 700-1000. Antiphus had bad accuracy but would hit for 100+.
    • This is compared to, as an example, a single WS knocking out 80% HP when weakened.
  • Best bet is to have an evasive job aggro the underground monsters and have everyone kill them until Antiphus spawns, then supertank him until you have killed all four spawns.
  • When all four Antiphus's Spawn are dead, Antiphus will lose his damage reduction within a few seconds. Zerg it and do as much damage as possible.
    • Repeat until he dies.
  • Antiphus will use Draw-in constantly and can pull a player from almost anywhere on the battlefield.
  • Antiphus will use Gravitic Horn (Massive Frontal AoE Percentage based damage will take you to red HP) and Quake Blast (High AoE damage and strip) frequently below 25%, which makes it difficult to damage him due to TP and gear loss.
    • Players need to avoid being in Gravitic Horn's frontal damage area due to Draw-in to reduce damage taken.
  • Sacrosanctity is amazingly useful in the last 25% as it reduces Gravitic Horn to a non-issue
  • Easy solo on a well geared Summoner with Siren

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