Category:Campaign Battle

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The regions in question contain areas which are continually being plagued by sporadic outbursts of hostility along perpetually contested borders. Should the incessantly encroaching beasthordes be unequivocally repelled, the lands in dispute will be claimed as territories under Altana. There are several benefits to be reaped once claim is laid to an area, such as an increase in the number of Campaign Ops available, and the number of such benefits will grow in proportion to the amount of land secured.

Moreover, by having "Allied Tags" issued to you by an area's Campaign Arbiter, you may choose to have your campaign battle performance assessed. By doing so you may receive rewards for your service, such as Campaign-specific points, known as "Allied Notes," or even experience points. It is worth noting that experience points will not be lost in the event that a player should die while participating in Campaign.

Contents


Joining Campaign Battle

Southern San d'Oria (S) - Scarlette, C.A. - (H-9)
Windurst Waters (S) - Wenoonah, C.A. - (G-10)
Bastok Markets (S) - Narkissa, C.A. - (E-8)


Allied Tags and the Wartime Icon

For adventurers entering into a contractual agreement with the Allied Forces, “Allied Tags” will become available from Campaign Arbiters. While in possession of an Allied Tag, defeating monsters in Campaign battles will earn a player Allied Notes, as well as guarantee that a player will not lose experience points even if they are defeated. Defeating enemies will not yield experience points, item drops, or skill-ups. During the time that a player has Allied Tags issued up until their performance assessment at the hands of the Campaign Arbiter, the character’s name will be preceded by a sword icon to denote their Campaign participation.

Quick Guide

Be sure to check current standing and situation in each campaign battle area before heading off into battle!
Example of campaign map and areas currently active for campaign battle. Sword icons mark areas currently under attack or defending
  • Travel to the area you have chosen via the teleport NPCs (listed above) or by foot or by the Cavernous Maws, the choice is up to you
  • A campaign battle in an area owned by a nation signifies a defensive action. This is more solo friendly, as you just need to appear, receive the allied tag from the npcs mentioned above (On field Arbiters) and find your nation's npcs fighting and protect/fight alongside them.
  • A campaign battle in an area overrun by beastmen encourages an offensive action. This can require more team work. Travel to the area you wish to win for your nation and receive the allied tag effect. It is recommended that you form teams with other participants in the areas and raid the enemy stronghold. It is also recommended that you do not just rush in, rather plan your attacks, create distractions and pull as necessary. You may form teams with members of any nation, but if you'd like the area to fall under your nation's influence, it is recommended that you bring an army of fellow residents.
  • There is no experience loss penalty on death when under the Allied Tag effect


Campaign Battle Allied NPC's and Enemies

In Campaign Battle you will be aided by troops/reinforcements from the nation that owns the region or has the most influence on the region current. These NPCs will battle an invading force. Helping cure these NPCs itself will ensure a successful battle and reward the player with points

Enemies in Campaign will also be distinguished by the presence of the wartime icon preceding their names onscreen. These monsters can be engaged by any players on Campaign, regardless of party or alliance orientation. Defeating them will not yield experience points, items, or crystals.
See Campaign Factions for an overview of the various forces.


Influence Over Areas

The forces of Altana and those of the beastmen are relentlessly vying for influence over the areas of Vana’diel. Indeed, the very state of their fortifications and armaments is dependent upon the number of areas under their control. Both sides enjoy the perks of area control in the same manner, with the greater the number of territories resulting in more powerful benefits for the troops. Each area contains certain NPCs who will teleport a player to the stronghold of the army with which they are affiliated, at the cost of a few Allied Notes. In any given week, should the Beastman Confederate gain control over an area neighboring any of the allied nations, the beastmen will not hesitate to sack the city itself. Conversely, if the Allies hold a zone adjacent to a beastmen stronghold, the area will become subject to campaign battles as well. Weekly on every Sunday zone influence is tallied and decided for the upcoming week (similar to conquest), the side with the most gains the fortification that week.


Fortifications, Offensive and Defensive Battles

The dominant side within a zone will hold the areas Fort. Fortifications are where the main focus of all Campaign Battles take place. When beastman hold an area an offensive campaign battle takes place. Victory over the opposition will result in their retreat, which will allow for players to attack the forts themselves directly. If the allies hold the area a defensive campaign battle is waged. Success thus depends upon defending the fortification from enemy attacks. Every area has it's own fort. There are 4 points for each that players can target for attacking (or defending). Most of the time all four points will be located on each side of a main fort structure. In some areas however, they are separate and far away from any main structure. Here is a list of all known fortification points, if less than 4 positions are listed then the main fort itself has more than one point.


Zone Fort Locations
Southern San d'Oria (S) (?-?)(?-?)(?-?)(?-?)
East Ronfaure (S) (H-8)
Jugner Forest (S) (I-8)
Vunkerl Inlet (S) (G-10)
Batallia Downs (S) (J-7)
The Eldieme Necropolis (S) (I-8) Urn stand,(G-6) Urn stand,(E-8) Wall,(G-10) Monument
La Vaule (S) (?-?)(?-?)(?-?)(?-?)
Windurst Waters (S) (?-?)(?-?)(?-?)(?-?)
West Sarutabaruta (S) (H-6)
Fort Karugo-Narugo (S) (H-8)
Meriphataud Mountains (S) (E-5)
Sauromugue Champaign (S) (G-6)
Garlaige Citadel (S) (H-7)Storage Rack,(I-8)Storage Rack,(H-8)Hallway wall,(H-6)Hallway wall
Castle Oztroja (S) (I-9)
Bastok Markets (S) (F-8)Fort,(K-9)House,(I-10)Cages
North Gustaberg (S) (D-10)
Grauberg (S) (I-8)
Pashhow Marshlands (S) (K-6)
Rolanberry Fields (S) (J-7)
Crawlers' Nest (S) (I-9)Door,(I-9/J-9)Main room,(J-9)Door,(I-8)Door
Beadeaux (S) (F-9)

Battle Strategies

Naturally, the Kingdom of San d’Oria, the Republic of Bastok, and the Federation of Windurst each have their own unique military policy when it comes to such matters as strategy and reinforcement. These policies are determined and put into practice in accordance with the military aims of each nation for that week, and are apt to change based upon the battle results, influence over areas, and PC actions and assessments from the previous week.

For more information please see the Tactical Assessment page.

Compensation and Rewards

Pages in category "Campaign Battle"

The following 2 pages are in this category, out of 2 total.

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