Category:Craft

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Craft
Woodworking | Smithing | Goldsmithing | Clothcraft
Leathercraft | Bonecraft | Alchemy | Cooking


Galka synthesizing in his Mog House with a Wind Crystal
There are instances when the energy flowing through Vana'diel becomes concentrated and changes into a crystalline form. Combined with an image made by the user, the energy of these crystals can be focused onto other ingredients, resulting in new products. This process is known as crystal synthesis. [1]

Crystal synthesis was introduced by Kam'lanaut when he came to Jeuno in the year 855. This method lead to a revolution in the creation of products, craftsmen could create items, weapons, and armors in moments compared to hours or even days to create those same items by hand. This lead to the rise of Jeuno as an economic and political power.

Contents

Basics

In order to craft an item a player must have the proper ingredients, the proper crystal, and must be within 15 skill of the required skill cap for the item. There is a much higher chance of failure when one's craft skill is much lower than the required skill cap, but you will have the ability to try to craft the item when you are 15 levels below it. To craft an item, you first click on the crystal in your inventory, this will open the crafting interface. From there, you can add the individual ingredients needed to synthesize the item.

Skilling up

While you are crafting there is a chance that you will get a skill up as long as your unenhanced skill is less than the synth's level cap. Equipment and Synthesis support do not matter for any skill up rates in any way. The skill up system changes before and after level 50 natural skill. For synths involving multiple crafts, skill ups for the main and sub synths are independent and you can receive both (or neither) on the same synth.

Broken synths can give skillups if you are (without enhancements) 5 or fewer skill levels of the synth's skill cap. If you are more than 5 levels away, you cannot skill up off a broken synth. There are only two known ways to increase your skill up rates:

You will hit a skill cap every 10 levels of skill for each craft. In order to break that skill cap, you must pass a Rank-up test by providing a requested item to the Guild Master. You can undertake the Rank-up test two levels earlier than the cap (Levels 8, 18, 28, 38, etc). You can take all crafts to level 70 skill this way, but currently you only have 40 points that you can use for crafts in excess of level 70. These points do not have to be spent on one craft, but exceeding your 40 point limit will lower your highest skill level by an equivalent amount. You can revoke your skills over 70 and ranks over Artisan for all over crafts by speaking to Guild Master of the craft that you wish to remain over 70. Example: You could have one 110 craft, 2 level 90 crafts, 4 level 80 crafts, or many other point distributions. If you have a level 110 craft and you unlock and skill up another craft 0.1, your 110 craft will drop to 109.9 because you have exceeded your maximum limit.

Breaking Up is Easy to Do

Synthesis can (and will) fail, sometimes destroying ingredients in the process. Your break rate is primarily determined by your craft skills and the number of crafts involved in the synthesis, but it can be affected by other factors too (as seen below.) Material loss rates appear to be independent of break rate, but they are affected by many of the same factors. Critical materials are always (barring an enhancement that reduces material losses) lost following synthesis failure on some synths. These are typically the "signature" ingredient of each synth, which is also often the most expensive one to obtain.

If your total skill (natural skill and gear, moghancements, and/or image support) is at or above the skill cap for an item, the chance of breaking any synth is approximately 5%. If your total skill is under the skill cap, it is believed that the break rate is an additional 10% per level under the cap. If the synthesis has sub-crafts, your break rate is determined by adding the break rates for each craft.

Example: If your synth has 2 sub-crafts and you're above the cap for all of them, you would expect a 15% break rate (= 5% main +5% sub 1 +5% sub 2).

High-Quality Synthesis

If your synthesis does not break, there is a chance it will yield a High Quality result. Depending on the particular synthesis you are doing this will either improve the stats on the item you were making (Hexed Haubert -1), give you more of it (Bronze Bullet), or not have any real benefit (Velvet Cloth). The chance of HQing primarily depends on the difference between your craft skill levels and the skill cap for your synth. If you are performing a synth with sub-crafts, your HQ rate will be whichever one is the lowest. There is to date absolutely no solid evidence to support a correlation between HQ rates and day, moon phase, direction, or any of the other voodoos various crafters have come up with over the years.

Example: If you are making Scorpion Harness (69 Bone/33 Leather) with level 100 Bone and 60 Leather, you will be Tier 1 on it. 100-69=31, so T2. However, 60-33=27, so T1. The lowest is T1, so the synth is T1.

There is one known way to affect your HQ rate, and that is through Crafting Food.

Miscellaneous Crafting Rules

Crystals and High-Quality Crystals

An example of a signed item and a historical joke.

Players have the ability to sign their name onto an item that they craft. Not every item can be signed- the item must be unstackable and have the "Inscribable" property in its flags.

High-Quality crystals are purchased from Guild Union Representative for 200 (or 500 in the case of Aurora and Twilight) Guild Points.

Element Crystal HQ Crystal Name GP Cost
Element: Fire Fire Crystal Inferno Crystal 200
Element: Ice Ice Crystal Glacier Crystal 200
Element: Wind Wind Crystal Cyclone Crystal 200
Element: Earth Earth Crystal Terra Crystal 200
Element: Thunder Lightning Crystal Plasma Crystal 200
Element: Water Water Crystal Torrent Crystal 200
Element: Light Light Crystal Aurora Crystal 500
Element: Dark Dark Crystal Twilight Crystal 500

Additionally, Inferno, Cyclone, and Terra Crystals can be purchased for 3,000 gil from the Celebratory Chests in Metalworks (J-8), Chateau d'Oraguille (H-9), and Heavens Tower (Clerical Chamber).

Equipment

Latent Effect Gear

With the Wings of the Goddess expansion, several quests were added in that rewarded the players with "trainee" gear. This gear had a latent effect active under a craft skill of 40 that increased your crafting skill by 1 point. This gear can be stored with a Porter Moogle with Storage Slip 11.

Equipment Name Related Craft Quest
Trainee Gloves Bonecraft Atelloune's Lament
Trainee Knife Cooking The Dawn of Delectability
Trainee Hammer Smithing Hammering Hearts
Trainee's Needle Leathercraft Say It with a Handbag
Trainee Axe Woodworking Forest for the Trees
Trainee Burin Goldsmithing A Jeweler's Lament
Trainee Scissors Clothcraft The Young and the Threadless
Trainee Sword Alchemy Fully Mental Alchemist
Trainee's Spectacles Fishing Son and Father

Crafting Torques

With the addition of Grounds of Valor, Crafting Torques were introduced to the game. These torques are found in treasure caskets in certain Grounds of Valor zones add two skill. At this time, not every craft has a torque. Reference the Crafting Torque Farming Guide by Funkworkz for more details on obtaining these torques.

Craft Torque Zone
Fishing Fisher's Torque Outer Horutoto Ruins
Alchemy Alchemist's Torque Ve'Lugannon Palace
Smithing Smithy's Torque Ifrit's Cauldron
Bonecraft Boneworker's Torque Temple of Uggalepih
Leathercraft Tanner's Torque Quicksand Caves
Cooking
Clothcraft
Goldsmithing
Woodworking

Guild Point Gear

With the arrival of the Guild Points system in April 2004, Crafters were introduced to Craft skill enhancing items. Although many speculated on whether or not the items effect success/fail rate, it became accepted by the community that the items merely add an 'actual' skill number thus raising your Crafting level.

Equipment Name Related Craft Guild Point Cost
Caduceus Alchemy 70,000
Alchemist's Apron Alchemy 100,000
Alchemist's Belt Alchemy 10,000
Protective Spectacles Bonecraft 70,000
Boneworker's Apron Bonecraft 100,000
Boneworker's Belt Bonecraft 10,000
Magnifying Spectacles Clothcraft 70,000
Weaver's Apron Clothcraft 100,000
Weaver's Belt Clothcraft 10,000
Chef's Hat Cooking 70,000
Culinarian's Apron Cooking 100,000
Culinarian's Belt Cooking 10,000
Shaded Spectacles Goldsmithing 70,000
Goldsmith's Apron Goldsmithing 100,000
Goldsmith's Belt Goldsmithing 10,000
Tanner's Gloves Leathercraft 70,000
Tanner's Apron Leathercraft 100,000
Tanner's Belt Leathercraft 10,000
Smithy's Mitts Smithing 70,000
Blacksmith's Apron Smithing 100,000
Blacksmith's Belt Smithing 10,000
Carpenter's Gloves Woodworking 70,000
Carpenter's Apron Woodworking 100,000
Carpenter's Belt Woodworking 10,000
Icon and description of the Hocho as seen on the Auction House
The only other known Craft enhancement equipment is the Hocho, a Katana that drops from the NM Sozu Sarberry in The Temple of Uggalepih. The Hocho can also be bought from the Auction House under Weapons > Katana. Only a Ninja level 57 and above can wield the Hocho. It gives a +3 enhancement to Cooking, the only Craft in FFXI to reach 100+13 maximum levels.

Aprons can be upgraded through Synergy into Smocks. Smocks give the same skill to the craft, but has the added benefit of reducing the amount of damage that a players take from Synergy explosions. They are also an excellent route for skilling up Synergy skill.

Rings

Added in the June 2008 patch, the following rings can be purchased with Guild Points that remove the chance of inadvertent High Quality results that were dreaded when crafting ingredients for further recipes:


Furniture Name Related Craft Guild Point Cost
Alchemist's Ring Alchemy 80,000
Bonecrafter's Ring Bonecraft 80,000
Tailor's Ring Clothcraft 80,000
Chef's Ring Cooking 80,000
Goldsmith's Ring Goldsmithing 80,000
Tanner's Ring Leathercraft 80,000
Smith's Ring Smithing 80,000
Carpenter's Ring Woodworking 80,000

Furnishings

You may also use Guild Points to purchase Furnishings to help with crafting. These guild items when placed in your Mog House will give you a special type of Moghancement key item if the proper element (the element of the GP furnishing) is dominant. Be careful, certain furnishings such as beds and national flags have equal or superior elemental strengths that will either cancel out or take preference over some Guild Point items.

Moghancements

These furnishings enhances your crafting skill by 1 level when you receive the proper Moghacement key item. The following is a list of Furnishings purchasable with Guild Points:

Furniture Name Key Item Guild Point Cost
Emeralda Moghancement: Alchemy 150,000
Drogaroga's Fang Moghancement: Bonecraft 150,000
Gilt Tapestry Moghancement: Clothcraft 150,000
Cordon Bleu Set Moghancement: Cooking 150,000
Fool's Gold Moghancement: Goldsmithing 150,000
Golden Fleece Moghancement: Leathercraft 150,000
Mastersmith Anvil Moghancement: Smithing 150,000
Drawing Desk Moghancement: Woodworking 150,000
Alembic Moghancement: Alchemy 50,000
Bonecraft Tools Moghancement: Bonecraft 50,000
Spinning Wheel Moghancement: Clothcraft 50,000
Brass Crock Moghancement: Cooking 50,000
Gemscope Moghancement: Goldsmithing 50,000
Hide Stretcher Moghancement: Leathercraft 50,000
Stone Hearth Moghancement: Smithing 50,000
Carpenter's Kit Moghancement: Woodworking 50,000

Note: The 150,000 and 50,000 GP items operate seem to operate in a virtually identical manner. Both will give Moghancement for the craft [2] and will give Moglification when paired with a signbord.[3] They may also be traded, bazaared, sent to someone else's Delivery Box, or sold on the Auction House.

Moglification

When the following items are placed in a Mog House with an above furnishing of the same Guild and the proper elements are dominant, the player will achieve the further bonus of Moglification for the craft, which supposedly reduces the chance of losing materials when for failed syntheses:

Furniture Name Related Craft Guild Point Cost
Alchemist's Sign Moglification: Alchemy 200,000
Boneworker's Sign Moglification: Bonecraft 200,000
Weaver's Sign Moglification: Clothcraft 200,000
Culinarian's Sign Moglification: Cooking 200,000
Goldsmith's Sign Moglification: Goldsmithing 200,000
Tanner's Sign Moglification: Leathercraft 200,000
Blacksmith's Sign Moglification: Smithing 200,000
Carpenter's Sign Moglification: Woodworking 200,000

Mega Moglification

Players can use Synergy to create Stalls to display in their Mog Houses that will give the added bonus of a Mega Moglification key item. In order to create a stall, you must first obtain the proper emblem for Guild Points. Mega Moglification boosts your skill by 5 points.[4].

Emblem Name Furniture Name Related Craft Guild Point Cost
Alchemists' Emblem Alchemists' Stall Mega Moglification: Alchemy 15,000
Boneworkers' Emblem Boneworkers' Stall Mega Moglification: Bonecraft 15,000
Weavers' Emblem Weavers' Stall Mega Moglification: Clothcraft 15,000
Culinarians' Emblem Culinarians' Stall Mega Moglification: Cooking 15,000
Goldsmiths' Emblem Goldsmiths' Stall Mega Moglification: Goldsmith. 15,000
Tanners' Emblem Tanners' Stall Mega Moglification: Leathrcrft. 15,000
Blacksmiths' Emblem Blacksmiths' Stall Mega Moglification: Smithing 15,000
Carpenters' Emblem Carpenters' Stall Mega Moglification: Woodwork. 15,000

Related Links

The following websites provide some tool or other that are beneficial to Crafters of all levels.


Craft
Woodworking | Smithing | Goldsmithing | Clothcraft
Leathercraft | Bonecraft | Alchemy | Cooking

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