Category:Enhancing Magic
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Contents |
Overview
Enhancing Magic is a general category which includes spells that are generally focused on giving lasting "buff" effects that enhance various attributes of the target, with a small subset of these spells focused on teleportation. These spells fall into many different subcategories, including:
- Barspells
- Boost and Gain Spells
- Enspells
- Protect and Shell Spells
- Regen Spells
- Spikes Spells
- Storm Spells
- Teleport Spells
Additionally, there are many other Enhancing Magic spells with varying effects. The vast majority of enhancing magic spells are classified as White Magic, although relocation and spikes spells acquired by Black Mage are classified as Black Magic.
Enhancing Magic skill determines the potency and spell interruption rate of Enhancing Magic spells.
With the exception of Haste, single target white magic enhancing spells that are acquired by Scholar or Red Mage and White Mage sub jobs may be turned AoE by the Scholar Light Arts stratagem Accession. All white magic enhancing spells that bestow a buff with some duration may be doubled in duration by the stratagem Perpetuance.
Note: While the duration of most buffing enhancing magic spells is constant, when an enhancing spell is cast on a target whose level is lower than the earliest possible level the spell can be learned, the duration of the spell will be reduced proportionally to the level difference (e.g. Haste casted on a level 5 player will only last a few seconds).
Enhancing Magic Skill caps by job
| Job | Grade | Level 49 | Level 99 |
|---|---|---|---|
| BLM | E | 124 | 300 |
| PLD | D | 133 | 334 |
| RDM | B+ | 144 | 404 |
| SCH | D/B+ | 133/144* | 334/404* |
| WHM | C+ | 139 | 378 |
*B+ skill rating for SCH is with Light Arts active.
Enhancing Magic spells
Equipment Bonuses
- Enhancing magic bonuses on equipment fall into one of three categories:
- Enhancing magic skill bonuses: Directly adds to the player's enhancing magic skill (see table below)
- Enhancing magic casting time reduction: Reduces casting time of all spells classified as enhancing magic by the percentage listed, stacks with other forms of casting time reduction such as Light Arts and Fast Cast.
- The only piece of gear which has this bonus is Siegel Sash (-8% casting time).
- Enhancing magic duration bonuses
- The following pieces of equipment from the RDM empyrean armor set bestow duration bonuses to all enhancing magic buffs:
- Estoqueur's Houseaux +1: 10% duration bonus
- Estoqueur's Houseaux +2: 20% duration bonus
- Estoqueur's Cape: 10% duration bonus
- The RDM job ability Composure triples the duration of self-targeted buffs (except Protect and Shell spells).
- With multiple pieces of the Estoqueur's Armor +2 Set equipped, the set bonus also allows Composure to yield duration bonus to buffs cast on other players, up to 50% duration bonus.
- The SCH stratagem Perpetuance doubles the duration of the next casted enhancing magic spell.
- The following pieces of equipment from the RDM empyrean armor set bestow duration bonuses to all enhancing magic buffs:
Subcategories
This category has the following 10 subcategories, out of 10 total.
BEG |
PRS |
S cont.T |
Pages in category "Enhancing Magic"
The following 122 pages are in this category, out of 122 total.
