Category:Helix

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Helices are scholar-exclusive heavy Damage Over Time spells that work as follows:

  • The "*-helix" spell does a certain amount of Initial Damage.
  • This Initial Damage is repeated 3 seconds after the cast and then every 7-9 seconds thereafter
Example: A 100 damage Helix will inflict 100 damage on the cast, another 100 damage after three seconds, and then 100 damage every 7-9 seconds until the Helix wears off.
Helix Element
Pyrohelix Element: Fire
Cryohelix Element: Ice
Anemohelix Element: Wind
Geohelix Element: Earth
Ionohelix Element: Thunder
Hydrohelix Element: Water
Luminohelix Element: Light
Noctohelix Element: Dark

Helix Damage and Duration

All Helices deal the same amount of damage (same M and V). However, enemies are more susceptible to the full power of a Helix if the Helix is of the element they are weak against, and Helices can be enhanced by currently active weather/day, so pick your element wisely. Helices have been given a tiered duration structure that is based on current Scholar level, so a /SCH is limited to 60 second helices at most.

Range Duration
Level 20-39 30 seconds
Level 40-59 60 seconds
Level 60-99 90 seconds

Day/Weather Bonus and Helices

If a related day or/and weather is active, Helices will receive the day/weather damage bonus or penalty 100% of the time even without an Elemental Obi.

Modus Veritas

Modus Veritas doubles the helix' damage per tic but halves its remaining duration. Any Scholar can use this on an active helix, but it can only be used once per helix and is notoriously inaccurate on high level monsters. It used to not be this way, but the exploitation potential (doubling a 50 damage helix ten times would do over 50000 damage in a single tick) caused it to be patched.

Dark Arts

Using Dark Arts with Scholar main job increases the duration and base damage of Helices. This appears to be purely a level-dependent effect, and is under testing (See the Talk page).

  • It is known that level 99 Scholar receives a 24 base damage bonus and has their Helix duration extended to 168 seconds (18 ticks) when they cast with Dark Arts active.

Tabula Rasa

Using Tabula Rasa also gives a bonus to Helix potency (and potentially duration) that appears to be 50% more than the Dark Arts bonus.

References

Pages in category "Helix"

The following 8 pages are in this category, out of 8 total.

A

C

G

H

I

L

N

P

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