Category:Imp

From FFXI Wiki


General Notes
  • An imps horn can be broken via critical hits or a weapon skill that deals critical damage.
  • An imp cannot use Abrasive Tantara or Deafening Tantara without a horn.
  • An imp will resort to using Frenetic Rip only if its horn is broken.
  • An imp will restore its broken horn after a given amount of time.
Imp
Category-Imp.jpg
Bestiary
Japanese インプ
Type Demon
Typical Job Wizard's Petasos icon.png Black Mage
Crystal Dark Crystal icon.png Dark Crystal
Detects True Sight True Sound
Standard Imp Resistances
Physical Damage Magical Damage Breath Damage Slashing Blunt H2H Piercing Ranged
100% 100% 100% 100% 100% 100% 100% 100%
Element: Fire Element: Wind Element: Thunder Element: Light Element: Ice Element: Earth Element: Water Element: Dark
115% 70% 115% 130% 115% 115% 115% 30%
Crown/Horned Imp Resistances
Physical Damage Magical Damage Breath Damage Slashing Blunt H2H Piercing Ranged
100% 100% 100% 100% 100% 100% 100% 100%
Element: Fire Element: Wind Element: Thunder Element: Light Element: Ice Element: Earth Element: Water Element: Dark
115% 60% 100% 115% 100% 100% 100% 20%
A: Absorbs · S: Susceptible · R: Resists

During battle some monsters may change resistances.

100% denotates that a monster takes full damage.

  • E.g At 5% a foe takes -95% damage.
See the Resist and Damage Type pages.

Abilities

Ability Y' Area Target Class Type Effect Copy Image.png Condition
Abrasive Tantara 10' AoE Magical Damage Element: Fire Inflicts Amnesia. B
Deafening Tantara 10' AoE Monster Magical Damage Element: Wind Inflicts Silence. B
Frenetic Rip 1P Player Physical Damage Deals physical damage. 3 Broken horn from critical hits.
Grating Tantara
(NM only)
10' AoE Monster Magical Damage Inflicts Amnesia and AoE damage. R
Stifling Tantara
(NM only)
10' AoE Monster Magical Damage Inflicts Silence and AoE damage. R
Bugle Call (NM only) 10' AoE Monster Magical Damage Inflicts AoE Bio and gives the Imp substantial Haste. R
Area: 1P, AoE, Gaze, Conal · Target: Who the ability selects, Player or Monster
Class: Physical-Magical-Breath-Buff · Type: Element (E.g ice) or Damage Type (E.g piercing or blank)
Copy Image.png: Utsusemi shadows consumed (#), B Bypasses, but does not remove shadows, R Removes all shadows.

Notorious Monster

Adversaries


Event Appearances

Name Event Zone
Imp Bandsman [[Call to Arms]] [[Talacca Cove]]
[[Swiftwinged Gekko
Watch Imp]]
[[Scouting the Ashu Talif]] [[The Ashu Talif]]
Black Baron [[Shooting Down the Baron]] [[Periqia]]
Imp [[Demolition Duty]] [[Ilrusi Atoll]]
[[Heraldic Imp
Devilet
Deadpan Devilet
Dekka
Gakke]]
[[Salvage]] [[Silver Sea Remnants]]
Odin's Fool [[Einherjar]] [[Helmwige's Chamber
Schwertleite's Chamber
Waltraute's Chamber]]
Fiendish Leechkeeper [[Campaign]] [[Batallia Downs (S)
Crawlers' Nest (S)
East Ronfaure (S)
Fort Karugo-Narugo (S)
Garlaige Citadel (S)
Grauberg (S)
Jugner Forest (S)
Meriphataud Mountains (S)
North Gustaberg (S)
Pashhow Marshlands (S)
Rolanberry Fields (S)
Sauromugue Champaign (S)
The Eldieme Necropolis (S)
West Sarutabaruta (S)
Vunkerl Inlet (S)]]
Note: See the respective event/zone page. Mob names not listed here due to excess cases (ex: Campaign).
Name Event Zone
Bukki [[The Die is Cast]] [[Arrapago Reef]]
Windjammer Imp [[Targeting the Captain]] [[The Ashu Talif]]
Imp [[Supplies Recovery]] [[Leujaoam Sanctum]]
[[Mokke
Mokka
Mokku]]
[[Nyzul Isle Investigation]] [[Nyzul Isle]]
Jakko [[Salvage]] [[Zhayolm Remnants]]
Odin's Jester [[Einherjar]] [[Brunhilde's Chamber
Gerhilde's Chamber
Ortlinde's Chamber]]
Note: See the respective event/zone page. Mob names not listed here due to excess cases (ex: Campaign).