Category:Imp

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A diminutive species of demon, frequently sighted in the Near East in recent times. Though skilled in the use of elemental and dark magic, these natural-born cowards are not considered a threat when encountered alone. They do, however, carry a horn, from which they produce a deafening noise of a scale completely out of proportion to their tiny bodies, warning their allies and startling enemy forces. In the time of the Great War, imps were given the roles of scouts and messengers in the Shadow Lord's armies, and are thus well known to veteran soldiers even on the continent of Quon.


  • Crystal Affinity: Dark
  • Job: BLM
  • Weak to:
  • Strong to: Dark
  • Immune to:
  • Detects by: True Sight, True Sound
  • Tracks by:
  • Links: No
  • Special:
  • Common Drops:


Notes

  • An imps horn can be broken via critical hits or a weapon skill that deals critical damage.
  • An imp cannot use Abrasive Tantara or Deafening Tantara without a horn.
  • An imp will resort to using Frenetic Rip only if its horn is broken.
  • An imp will restore its broken horn after a given amount of time.

Common TP Moves

Name Description Range Shadow Interaction
Abrasive Tantara Inflicts Amnesia. AoE 10' Ignores
Grating Tantara (NM only) Inflicts Amnesia and AoE damage. AoE 10' Ignores
Deafening Tantara Inflicts Silence. AoE 10' Ignores
Stifling Tantara (NM only) Inflicts Silence and AoE damage. AoE 10' Ignores
Frenetic Rip
(Broken horn only)
Deals physical damage. Single Target 3


Notorious Monsters

Name Area Level Condition Notable Drops
Verdelet Caedarva Mire Question Forced spawn by trading a Mint Drop to the ??? at (J-6).
Zikko Caedarva Mire 80 Occasionally spawns when a player walks through a marsh on the second map and gets a Weight effect.
Dark Bugler Bhaflau Thickets
Wajaom Woodlands
Caedarva Mire
Mount Zhayolm
Question Assists Dark Rider.


Event Monsters

Name Event Area
Imp Bandsman Call to Arms Talacca Cove
Bukki The Die is Cast Arrapago Reef
Swiftwinged Gekko
Watch Imp
Scouting the Ashu Talif The Ashu Talif
Windjammer Imp Targeting the Captain The Ashu Talif
Black Baron Shooting Down the Baron Periqia
Imp Supplies Recovery Leujaoam Sanctum
Imp Demolition Duty Ilrusi Atoll
Mokke
Mokka
Mokku
Nyzul Isle Investigation Nyzul Isle
Heraldic Imp
Devilet
Deadpan Devilet
Dekka
Gakke
Salvage Silver Sea Remnants
Jakko Salvage Zhayolm Remnants
Odin's Fool Einherjar Helmwige's Chamber
Schwertleite's Chamber
Waltraute's Chamber
Odin's Jester Einherjar Brunhilde's Chamber
Gerhilde's Chamber
Ortlinde's Chamber
Fiendish Leechkeeper Campaign Batallia Downs (S)
Crawlers' Nest (S)
East Ronfaure (S)
Fort Karugo-Narugo (S)
Garlaige Citadel (S)
Grauberg (S)
Jugner Forest (S)
Meriphataud Mountains (S)
North Gustaberg (S)
Pashhow Marshlands (S)
Rolanberry Fields (S)
Sauromugue Champaign (S)
The Eldieme Necropolis (S)
West Sarutabaruta (S)
Vunkerl Inlet (S)


Normal Monsters

Name Area Notes
Imp Ferry - Nashmau/Al Zahbi (55-57)
Orderly Imp Caedarva Mire (63-68)
Heraldic Imp Arrapago Reef (72-74)
Caedarva Mire (78-81)
Seneschal Imp Arrapago Reef (77-78)
Beadeaux (S) (77-79)
Castle Oztroja (S) (77-79)
La Vaule (S) (77-79)
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