Category:Legion
Legion is a battle system that takes place in Maquette Abdhaljs-Legion which pits groups of players against waves of HNMs from around Vana'diel.
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Overview
Legion is designed for high-level characters. Groups ranging from three to thirty-six characters level 75 or over may enter; groups with characters that are lower then 75 will be unable to enter.
To gain access to Legion:
- One player must first speak to Saarlan in Rolanberry Fields (J-5) to purchase a Legion tome page key item for 360,000 gil.
- The purchasing member must then speak to Mayuyu in Rolanberry Fields to select the hall and chose a capacity for the fight; either eighteen or thirty-six combatants. Mayuyu will give the player either one or two Legion Passes depending on the capacity set for the fight. If the player is not the alliance leader, they must trade the pass to the leader of their alliance, and the second pass to the second alliance leader if applicable.
- The Legion pass is valid for 5 minutes (the timer is printed directly on the item) and will transport the leader's entire alliance to the battlefield antechamber upon trading to the Legion Tome. Once in the antechamber, players will be transferred to the Hall once five minutes have passed from the time the Legion pass was obtained or by examining the "Legion Portal".This code and information has been copied verbatim from the BlueGartr Wiki.
Once the group has entered the battlefield, after a brief time the first wave of three monsters will spawn. Monsters automatically link and cannot be pulled individually, so the group must be prepared to hold all three at once. Shortly after defeating all three, the second wave of three monsters will spawn. 30 minutes are allotted to defeat as many monsters as possible, once this period has expired the group will be transported back to the antechamber for five minutes in order to distribute any loot that may remain in the treasure pool. The antechamber can be exited before the five minutes are up via the Legion Tome.
The HP of Legion monsters is adjusted based on the chosen size of the group, 18 or 36 members. Types and quantities do not scale at all, monster HP is increased by 50% for two alliances (monster HP for one alliance will be reduced in a future version update); however, a trophy (area clear) is obtained after defeating the last monster in each wave, so not all waves need to be defeated for the hall to be considered cleared. The drop rates and Legion points accumulated increase for each defeated monster, and drops are specific to each of the halls (with the exception of Hall of Mul, which shares some drops with each of the other four halls). Additionally, the item drop rates, but not Legion points accumulated, are higher in the two alliance version.
Monsters in Legion are aggressive and have area-wide hate once they become aggressive, but DO NOT regen when passive. If a group wipes and successfully reraises and recovers without aggro (Tractor is effective), they can continue the battle from where they left off if sufficient time remains.
Halls
Legion is split up into five "halls." In the first four halls, you will receive a trophy for completing each wave. The trophy must be traded by a leader to Mayuyu to receive a key item corresponding to the trophy. Once the leader possesses all four key items, they may enter their group into the Hall of Mul (only one person needs to have the four key items).
In addition to the set lists of monsters for each hall, elemental-type Auspicious Entity monsters will randomly spawn for brief periods of time. If defeated, the player who lands the killing blow will receive a random temporary item (typically a powerful AoE temporary item such as Fanatic's Powder).
Rewards
At this time, the acquisition methods for a large majority of items known to be associated with Legion have not yet been discovered. See the Legion Rewards page for all items that are known to be drops from Legion.
There are two separate and distinct reward systems in Legion:
- Direct drops from individual NMs
- Legion Points from all NMs which are accumulated and may be used to purchase additional items.
Items are not shared across the two methods (items purchased for Legion Points will not drop directly off NMs, and vice versa).
Drops
Drops in Legion are generally specific to each hall, with some further specified to higher waves or individual monsters. Items will drop into an area-wide treasure pool, similar to Dynamis, so that all players in the battlefield may cast lots. In addition to the treasure below, all NMs in Legion may drop Abdhaljs on War, an item that grants a small amount of EXP to the user, and various scrolls and crafting materials. Area clear titles are given to all group members in the area once the boss monster from the third wave is defeated (the entire third wave does not need to be defeated, just the boss monster).
Legion Points
In addition to the potential direct drops from NMs in the various halls, players will receive Legion Points for each monster defeated. The amount Legion Points will increase for each monster defeated.
In the Halls of An, Ki, Im, and Muru, the first monster defeated is worth 10 points, and each additional monster defeated is worth 10 points more than the previous (10, 20, 30...).
In the first wave of Hall of Mul, monsters defeated are worth 100 points each.
Players may use their Legion Points to obtain items from Saarlan, and acquiring the titles from each of the halls will progressively expand the available selection of items (the title requirement may be removed in a future version update).
Related Links
Pages in category "Legion"
The following 52 pages are in this category, out of 52 total.
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