Category:Moblin Maze Mongers
Moblin Maze Mongers, also known as MMM or Maze Mongers, is an event based around customizing an instanced dungeon and completing it for experience points, moblin marbles
, and pieces to further customize the maze. Customizing a dungeon is done through a Maze Tabula within a Maze Voucher and Maze Runes are placed. The dungeon is then generated based on the setup and can be entered by trading the tabula to the entrance in Lower Jeuno. Marbles rewarded from the event can be spent in Lower Jeuno at Muckvix's Junk Shop for showy equipment, titles, and items involving customizing the maze (Tabula, Vouchers, and Runes). Maze Mongers requires the Wings of the Goddesss expansion to be installed.
To begin, speak with Goldagrik in Lower Jeuno (H-9). (Inside Muckvix's Junkshop.)
Contents |
Ordering the Maze
Speaking with Goldagrik in Lower Jeuno at H-9(Inside Muckvix's Junkshop) will begin MMM and give the player the first Maze Tabula, Voucher, and Runes. Players can begin MMM immediately after setting up their tabula. Goldagrik explains MMM further and Chatnachoq located next to him will allow players to purchase items related to MMM and equipment using moblin marbles. It is not required to speak with either any further.
A maze is ordered by trading the Maze Tabula to Maze Mongers Shopfront in Lower Jeuno at G-12(Chocobo Stables). After confirming the tabula settings all party members in Lower Jeuno will be teleported into the maze and the timer will begin. There is no level cap, therefor buffs do not wear off on zoning.
You may only order a maze once a day(real time). This timer resets on Japanese midnight. You may enter other player's mazes without restriction.
The level of the monsters within the maze is decided by the lowest level member of the party
and can adjusted further through runes. Some NMs within the maze have a set level that does not adjust with runes or party level.
Customizing the Maze Tabula
Customizing a Maze Tabula is done by selecting it in the item menu and using it. This will open a new window where vouchers and runes can be placed. Runes are placed in a special manner: They must fit within 5x5 set of spaces and each have a different shape and size. In this box are blacked out squares. Runes cannot be overlapped with those squares. Runes can be rotated in the same manner as furniture in Mog Houses. (Either "-" key on PC).
Maze Vouchers
Maze Runes
Completing the Maze
Once the party has entered the maze they will be teleported in front of two Moblin NPCs: Packapic and Rediroq.
Speaking with Packapic will allow to check the objectives, confirm the tabula settings, check the remaining time(structural stability), purchase items, or set the soundtrack. The items will only be available with correct rune in use
.
Rediroq will send players into the main portion of the maze where the objective will need to be completed.
Objectives
Each maze will have an objective. Once the objective is completed, a hoardbox will appear. There is no other indication of a successful run and the maze can be exited in any fashion without penalty.
The Objective of the maze is dependent on the Maze Voucher set in the Tabula. A maze's objective can be modified(sometimes for less or more difficulty) with the use of runes. There are currently three available Maze Vouchers
.
| Voucher | Name | Objective |
|---|---|---|
| Maze Voucher 01 | Sanitization Team Alpha | Defeat all monsters. By default there are two sets of monsters numbering around 8, but sometimes with less or more based on the monster's "size." |
| Maze Voucher 04 | Materialization Team | Trade in all requested items created through synthesis. Materials are earned through HELM and defeating monsters. |
| Maze Voucher 07 | Liquidation Team | Defeat a Notorious Monster. This monster has a constant level that isn't scaled. |
Temporary Items
If Rune 109 (Sustenance Contract) is set in the Maze Tabula, Packapic will sell temporary items in the same fashion as Nyzul Isle assault. The item are purchased using moblin marbles. There is no other rune or method to obtain the ability to purchase temporary items
.
| Item | Cost |
|---|---|
| X-Potion | 2 |
| Super Ether | 2 |
| Dusty Potion | 4 |
| Dusty Ether | 4 |
| Dusty Elixir | 6 |
| Dusty Scroll of Reraise | 6 |
| Dusty Wing | 8 |
| Bottle of Catholicon | 8 |
Soundtrack
The song for the maze can only be selected after ordering the maze, but before teleporting to the main portion of the maze where objectives can be completed. After selecting "Set Soundtrack" while speaking to Packapic, a repertoire can be chosen. There is only one currently available repertoire - "Free (repertoire #1)"
.
Available songs:
- Battle Theme
- Battle in the Dungeon
- Battle Theme #2
- Battle in the Dungeon #2
- Clash of Standards
- On this Blade
- The Kingdom of San d'Oria
- The Republic of Bastok
- The Federation of Windurst
- Hook, Line, and Sinker
- The Big One
It is also possible to select "none", leaving silence instead of a background song.
Rewards
Chatnachoq's souvenir shop
Chatnachoq will sell Maze Tabulas, Maze Runes, and Equipment for marbles. Currently Chatnachoq does not sell any Maze Vouchers, but the option is available.
Chatnachoq offers titles as well. Titles must be unlocked first before they can be purchased. Titles are earned by the total amount of moblin marbles ever earned.
Chatnachoq will sell a Maze Tabula M01 for 100 gil.
Tabula
| Name | Cost | Description |
|---|---|---|
| Maze Tabula M01 | 1 | |
| Maze Tabula M02 | 100 | |
| Maze Tabula M03 | 100 |
Rune
| Rune | Cost | Class | Name | Description |
|---|---|---|---|---|
| Maze Rune 001 | 100 | 2 | Aquan | Aquan-type foes will be lured into the maze. |
| Maze Rune 002 | 100 | 2 | Amorph | Amorph-type foes will be lured into the maze. |
| Maze Rune 003 | 100 | 2 | Bird | Bird-type foes will be lured into the maze. |
| Maze Rune 098 | 100 | 2 | Insurance Contract | In lieu of experience normally gained, experience penalties when knocked unconscious will be reduced. |
| Maze Rune 071 | 100 | 3 | Onslaught | Enemies' inherent attacking ability will be enhanced. |
| Maze Rune 072 | 100 | 3 | Protection | Enemies' inherent defensive ability will be enhanced. |
| Maze Rune 075 | 100 | 3 | Force of Will | The effectiveness of enemies' magical attacks will be enhanced. |
| Maze Rune 076 | 100 | 3 | Steady Mind | Enemies' resistance to magical attacks will be enhanced. |
| Maze Rune 103 | 100 | 3 | Amnesiac's Trial | You will be unable to use abilities within the maze. |
| Maze Rune 104 | 100 | 3 | Trial by Silence | You will be unable to cast spells within the maze. |
| Maze Rune 100 | 100 | 4 | Trial by Velocity | Slay your foes quickly and a surprise may be in store for you... |
| Maze Rune 101 | 100 | 4 | Trial by Budget | The maze will be cheaply constructed and particularly unstable. |
| Maze Rune 102 | 100 | 4 | Trial by Numbers | Massive throngs of enemies will be released into the maze. |
| Maze Rune 004 | 200 | 2 | Beast | Beast-type foes will be lured into the maze. |
| Maze Rune 005 | 200 | 2 | Lizard | Lizard-type foes will be lured into the maze. |
| Maze Rune 006 | 200 | 2 | Vermin | Vermin-type foes will be lured into the maze. |
| Maze Rune 007 | 200 | 2 | Plantoid | Plantoid-type foes will be lured into the maze. |
| Maze Rune 021 | 200 | 3 | Fire | Monsters in the maze will be imbued with the element of fire. |
| Maze Rune 022 | 200 | 3 | Ice | Monsters in the maze will be imbued with the element of ice. |
| Maze Rune 023 | 200 | 3 | Wind | Monsters in the maze will be imbued with the element of wind. |
| Maze Rune 024 | 200 | 3 | Earth | Monsters in the maze will be imbued with the element of earth. |
| Maze Rune 025 | 200 | 3 | Thunder | Monsters in the maze will be imbued with the element of thunder. |
| Maze Rune 026 | 200 | 3 | Water | Monsters in the maze will be imbued with the element of water. |
| Maze Rune 027 | 200 | 3 | Light | Monsters in the maze will be imbued with the element of light. |
| Maze Rune 028 | 200 | 3 | Darkness | Monsters in the maze will be imbued with the element of dark. |
| Maze Rune 073 | 200 | 3 | Accuracy | Enemies' inherent visual acuity will be enhanced. |
| Maze Rune 074 | 200 | 3 | Evasion | Enemies' inherent evasive abilities will be enhanced. |
| Maze Rune 099 | 200 | 4 | Replenishment Contract | The maze will be stocked with boxes of provisions. |
| Maze Rune 008 | 300 | 2 | Undead | Undead-type foes will be lured into the maze. |
| Maze Rune 009 | 300 | 2 | Arcana | Arcana-type foes will be lured into the maze. |
| Maze Rune 013 | 300 | 2 | Great Warrior | The maze will be populated with gargantuan foes. |
| Maze Rune 014 | 300 | 2 | Tiny Warrior | The maze will be populated with diminutive foes. |
| Maze Rune 015 | 300 | 2 | Motion | The maze will be populated with predatory foes. |
| Maze Rune 016 | 300 | 2 | Stillness | The maze will be populated with lurking foes. |
| Maze Rune 018 | 300 | 2 | Might | The maze will be populated with monsters more formidable than the client. |
| Maze Rune 019 | 300 | 2 | Weakness | The maze will be populated with monsters less formidable than the client. |
| Maze Rune 079 | 300 | 3 | Rapid Strike | Enemies will gain increased attack speed. |
| Maze Rune 095 | 400 | 2 | Swift Synthesis | The time required for synthesis will be dramatically decreased. |
| Maze Rune 077 | 400 | 3 | Flurry of Blows | Enemies will gain the ability to attack multiple times. |
| Maze Rune 078 | 400 | 3 | Critical | Enemies will fight with exceptional tenacity. |
| Maze Rune 080 | 400 | 3 | Volubility | Enemies will gain the ability to cast spells at a high rate of speed. |
| Maze Rune 029 | 500 | 3 | Strength | The maze will be populated with foes of exceptional physical prowess. |
| Maze Rune 030 | 500 | 3 | Dexterity | The maze will be populated with particularly dexterous foes. |
| Maze Rune 031 | 500 | 3 | Agility | The maze will be populated with particularly agile foes. |
| Maze Rune 032 | 500 | 3 | Vitality | The maze will be populated with particularly robust foes. |
| Maze Rune 033 | 500 | 3 | Intelligence | The maze will be populated with particularly shrewd foes. |
| Maze Rune 034 | 500 | 3 | Mind | The maze will be populated with particularly wise foes. |
| Maze Rune 035 | 500 | 3 | Charisma | The maze will be populated with particularly charismatic foes. |
| Maze Rune 036 | 500 | 3 | Hardiness | The maze will be populated with enemies that can take a beating. |
| Maze Rune 037 | 500 | 3 | Mysticism | The maze will be populated with enemies with substantial mana pools. |
| Maze Rune 082 | 500 | 3 | Prospector | Tunnels will run closer to veins of ore. |
| Maze Rune 083 | 500 | 3 | Woodsman | Groves of trees will sprout readily in the maze tunnels. |
| Maze Rune 084 | 500 | 3 | Harvester | Herbs and grasses will sprout readily in the maze tunnels. |
| Maze Rune 094 | 500 | 5 | Lost and Found | Enemies in the maze will be affected in a particular way... |
Equipment
| Name | Cost | Level | Description |
|---|---|---|---|
| Eyepatch | 10 | 1 | [Head], DEF: 1, CHR+1, All jobs. |
| Noble Poulaines | 100 | 1 | [Feet], DEF: 1, Evasion+1, All jobs. |
Title
| Title | Cost | Required Lifetime Marbles |
|---|---|---|
| Maze Wanderer | 10 | 250 |
| Maze Navigator | 100 | 1000 |
| Maze Scholar | 500 | 1500 |
| Maze Artisan | |
|
| Maze Overlord | |
|
Hoardbox
The Hoardbox is the awarded chest that appears upon completion of the maze's specified goals. Once opened all players receive experience or limit points, and moblin marbles. Occasionally up to two maze runes will be awarded as well. The following rune types are possible awards from the Hoardbox.
| Rune | Name | Description |
|---|---|---|
| Maze Rune 010 | Demon | Demons-type foes will be lured into the maze. |
| Maze Rune 011 | Dragon | Dragons-type foes will be lured into the maze. |
| Maze Rune 012 | Elemental | Elemental-type foes will be lured into the maze. |
| Maze Rune 017 | Supreme Might | The maze will be populated with monsters far more formidable than the client. |
| Maze Rune 020 | Peon | The maze will be populated with monsters far less formidable than the client. |
| Maze Rune 038 | Conspicuous Behavior | Enemies will behave in unexpected ways. |
| Maze Rune 039 | Altered Aggression | Enemies' offensive abilities will be affected in unpredictable ways. |
| Maze Rune 040 | Altered Defense | Enemies' defensive abilities will be affected in unpredictable ways. |
| Maze Rune 041 | Divine Magic | Enemies will be imbued with the ability to cast divine magic. |
| Maze Rune 042 | Healing Magic | Enemies will be imbued with the ability to cast healing magic. |
| Maze Rune 043 | Enhancing Magic | Enemies will be imbued with the ability to cast enhancing magic. |
| Maze Rune 044 | Enfeebling Magic | Enemies will be imbued with the ability to cast enfeebling magic. |
| Maze Rune 045 | Elemental Magic | Enemies will be imbued with the ability to cast elemental magic. |
| Maze Rune 046 | Dark Magic | Enemies will be imbued with the ability to cast dark magic. |
| Maze Rune 096 | Sure Synthesis | Synthesis will be conducted with increased precision. |
| Maze Rune 108 | Conditioning Contract | Opening treasure chests might have an unexpected effect... |
Items based on Runes
Pages in category "Moblin Maze Mongers"
The following 61 pages are in this category, out of 61 total.
M |
M cont. |
M cont. |