Category:Voidwatch

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Voidwatch is a confrontation-style battle system which takes place in various fields and dungeons across Vana'diel of the past and present.

If you're new to this event, refer to the Voidwatch Guide for beginner information.

Contents

Requirements

In order to participate in Voidwatch, you must satisfy the following conditions:

In order to initiate a Voidwatch battle, the appropriate stratum abyssite on the initiating player must be advanced at least as high as the tier associated with the battle (see the tables below under "Voidwatch Ops"). Only the one player initiating the battle needs to fulfill this requirement. Higher tier stratum abyssites are obtained either by upgrading at an Atmacite Refiner or completing certain Voidwatch Quests.

How to participate

Planar rifts are gateways from an alternate reality through which Voidwatch monsters are manifest.

Players must initially speak to a Voidwatch Officer in order to obtain a Stratum Abyssite key item. Each key item needs to be acquired only once.

The Voidwatch Officer NPC will also provide the player with voidstones on request. A voidstone is required for each participating player in the battle who wishes to receive treasure or key items at the end (within Provenance, Kupofried's corundum are used instead of voidstones; however, they are required to participate in the battle). Players may still participate in battles for base EXP, base cruor, and stratum abyssite upgrades without possessing a voidstone, but will not be eligible for treasure, key items, or alignment-enhanced EXP or cruor rewards. Voidstones regenerate over time (one per 20 hours, or as low as 12 hours with two Periapts of Exploration) and an unlimited amount can be accumulated on the Voidwatch Officer once the player initially speaks with one. Voidstones can also be obtained by trading Voiddust, which can be obtained from Voidwatch Purveyors or Grounds of Valor caskets, to a Voidwatch Officer.

Battle Procedure

Once you are at the proper zone, you can begin the battle by examining one of three Planar Rifts. Neither the strength of your opponent nor the prizes for defeating it will be affected by your choice of rift. Prior to engaging in battle, a Voidwatch monster may be weakened by utilizing Void clusters. After purchasing a Phase Displacer from Ardrick in Jugner Forest (I-8), trade it to any Planar Rift to receive a Void cluster. Only the player starting the battle will utilize void clusters, and up to to five can be used in one battle to weaken the enemy. Utilizing all five clusters will very significantly weaken the enemy, but the effect of even one will be noticeable.

Once the battle has begun, a voidstone, if available, will be consumed for each person who participates in the battle. HP and MP will be completely restored to all members in the alliance upon initiating the battle. Players who possess certain Periapts will receive powerful temporary items at the start of the battle. 30 minutes are allotted to defeat the enemy before it despawns and the battle ends in failure. If a battle is failed or you choose not to examine the Riftworn Pyxis following a battle, your voidstone will not be used up and will be carried over to the next battle unless you are the player who starts the next battle (a voidstone of the player who starts the battle will always be consumed). Zilart battles will involve multiple enemies; only the primary target needs to be defeated to win the battle.

During the battle, if a player ventures too far (approximately 50') from the location of the Planar Rift where the NM was spawned, a warning message will be displayed in the chat log. If the player does not return to the battlefield within a few seconds, Voidwatcher status will be lost and the player will not be able to participate in the battle. The status is not lost upon disconnecting. If an enemy is left unclaimed without hate for approximately 15-30 seconds, it will despawn and Voidwatcher status will be lost immediately. Voidwatch is a confrontation-style event; players without Voidwatcher status cannot participate in the battle by any means (including curing or raising members with Voidwatcher status).

Upon defeating the enemy, a Riftworn Pyxis will appear for three minutes. Every participant in the battle may examine it to receive their individual rewards (which will differ from the rewards received by other players). See After the Battle for more details.

After defeating all of the monsters within a tier, in order to advance their stratum abyssite to the next tier, players must present the abyssite to an Atmacite Refiner NPC for examination. For example, a player who possesses Crimson Stratum Abyssite and then is present for the defeat of both Sarimanok and Cottus will be able to upgrade to Crimson Stratum Abyssite II, then to Crimson Stratum Abyssite III upon defeating Krabimanjaro, and finally Crimson Stratum Abyssite IV upon defeating Belphoebe and Kholomodumo. You may speak to any Atmacite Refiner NPC to upgrade any stratum abyssite, and you will not receive credit towards upgrading if your abyssite is on the incorrect tier when the monsters are defeated.

There are several benefits to upgrading abyssite:

Whether or not you have upgraded abyssites, you will still be able to obtain rewards from any fights you can participate in as long as you have available voidstones.

Voidwatch Ops

Voidwatch Chapter I
Tier I Tier II Tier III Tier IV
San d'Oria
Crimson Stratum Abyssite
(I · II · III · IV)
East Ronfaure:
Sarimanok
Ordelle's Caves:
Krabimanjaro
Jugner Forest:
Belphoebe
King Ranperre's Tomb:
Hahava
East Ronfaure (S):
Cottus
Jugner Forest (S):
Kholomodumo
Bastok
Indigo Stratum Abyssite
(I · II · III · IV)
North Gustaberg:
Sallow Seymour
Gusgen Mines:
Lorbulcrud
Pashhow Marshlands:
Murk-veined Baneberry
Dangruf Wadi:
Celaeno
North Gustaberg (S):
Ushumgal
Pashhow Marshlands (S):
Melancholic Moira
Windurst
Jade Stratum Abyssite
(I · II · III · IV)
West Sarutabaruta:
Virvatuli
Maze of Shakhrami:
Ogbunabali
Meriphataud Mountains:
Lord Asag
Outer Horutoto Ruins:
Voidwrought
West Sarutabaruta (S):
Pancimanci
Meriphataud Mountains (S):
Akupara


Voidwatch Chapter II
Tier I Tier II Tier III
Jeuno
White Stratum Abyssite
(I · II · III)
Batallia Downs:
Cherufe
The Eldieme Necropolis:
Gasha
Qufim Island:
Kaggen
Batallia Downs (S):
Taweret
The Eldieme Necropolis (S):
Giltine
Rolanberry Fields:
Yatagarasu
Crawlers' Nest:
Mellonia
Lower Delkfutt's Tower:
Akvan
Rolanberry Fields (S):
Agathos
Crawlers' Nest (S):
Nympha Eunomia
Sauromugue Champaign:
Goji
Garlaige Citadel:
Roly-Poly
Behemoth's Dominion:
Pil
Sauromugue Champaign (S):
Gugalanna
Garlaige Citadel (S):
Laidly Laurence
Zilart
Ashen Stratum Abyssite
(I · II · III)
Yuhtunga Jungle:
Holy Moly
The Sanctuary of Zi'Tah:
Cath Palug
Ru'Aun Gardens:
Aello
Temple of Uggalepih:
Neith
Ifrit's Cauldron:
Ildebrann
The Boyahda Tree:
Modron
The Shrine of Ru'Avitau:
Qilin
Western Altepa Desert:
Sabotender Campeador
Quicksand Caves:
Malleator Maurok
Ro'Maeve:
Mimic King
Ve'Lugannon Palace:
Uptala
Kuftal Tunnel:
Tangaroa


Voidwatch Chapter III
Tier IV Tier V Tier VI
Jeuno II
White Stratum Abyssite
(IV · V · VI)
West Ronfaure:
Lancing Lamorak
La Theine Plateau:
Stachysaurus
Vunkerl Inlet (S):
Gaunab
South Gustaberg:
Bhishani
Konschtat Highlands:
Gwynn Ap Nudd
Grauberg (S):
Ocythoe
East Sarutabaruta:
Rw Nw Prt M Hrw
Tahrongi Canyon:
Smierc
Fort Karugo-Narugo (S):
Kalasutrax
Valkurm Dunes:
Ig-Alima
Buburimu Peninsula:
Botulus Rex


Voidwatch Chapter IV
Tier I Tier II
Tavnazia
Hyacinth Stratum Abyssite
(I · II)
Attohwa Chasm:
Fjalar
Bibiki Bay:
Bismarck
Lufaise Meadows:
Abununnu
Misareaux Coast:
Tsui-Goab
Uleguerand Range:
Isarukitsck
Aht Urhgan
Amber Stratum Abyssite
(I · II)
Arrapago Reef:
Dimgruzub
Aydeewa Subterrane:
Morta
Caedarva Mire:
Brekekekex
Mamook:
Yalungur
Mount Zhayolm:
Vanasarvik


Voidwatch Finale
Provenance Crystal Provenance Protocrystal
Provenance Beguiling Radiance:
Pil & Sarbaz
Provenance Watcher
Maddening Radiance:
Shah & Wazir
Seductive Radiance:
Asb & Rukh

Spectral Alignment

Red
Reward Quality
Blue
Reward Quantity
Green
Cruor Yield
Yellow
EXP Yield
White
Atmacite or Periapt Acquisition
Temporary Items Restored* Stagger Duration (seconds)
Base Alignment 100% 100% 100% 100% 0%
Normal Vulnerability Magic Stagger** 20% 0% 10% 10% 0% 1 5
40%^ 0% 50% 50% 25% All 20
Normal Vulnerability JA/WS Stagger** 0% 20% 10% 10% 0% 1 5
0% 40%^ 50% 50% 25% All 20
High Vulnerability Magic Stagger** 100% 0% 50% 50% 25% All 20
200%^ 0% 50% 50% 25% All 20
High Vulnerability JA/WS Stagger** 0% 100% 50% 50% 25% All 20
0% 200%^ 50% 50% 25% All 20
Extreme Vulnerability Stagger 250% 250% 125% 125% 100% All 30
Synchronic Blitz Full spectrum bonus (additive), increases with damage dealt
and offensive actions performed during the blitz window
Overall Cap of Above 350% 350% 225% 225% 100%
Ascent Items Rubicund Cell
50% per cell
150% cap
Cobalt Cell
50% per cell
150% cap
Jade Cell
25% per cell
75% cap
Xanthous Cell
25% per cell
75% cap
None
Treasure Hunter Full spectrum bonus (multiplies with total alignment including ascent items),
increases with active treasure hunter level (1% per level)
Overall Cap of Above 500% 500% 300% 300% 100%
Periapts Glory
+25% each
Concentration
+25% each
Intensity
+12.5% each
Focus
+12.5% each
None
Maximum Possible Alignment 550% 550% 325% 325% 100%

* Must be in possession of at least one temporary item Periapt to have access to temporary items. Extreme vulnerabilities will additionally give a Revitalizer to the player who triggers it if they have a Periapt of recompense.
** If the player who staggers is in possession of periapt(s) of concord, job ability and weapon skill weaknesses will receive an alignment bonus. Similarly, periapt(s) of catalysis will yield bonus alignment on magic weaknesses. Low weaknesses will be increased by 5% per periapt, higher weaknesses will be increased by 10-20% on each light per periapt.
^ The higher alignment boosts are received when the weakness stagger is hit during or just after the mob is readying a TP move or casting a spell.

Each of these lights may be enhanced in several ways - see the table above for summarized details. Note that the effects of periapts and ascent items on spectral alignment are player-specific and do not apply to the entire group, while the effects of staggers, Synchronic Blitz, and Treasure Hunter do apply to the entire group.

Vulnerabilities

Weaknesses and Staggers

Using a specific magic spell, weapon skill, or job ability can trigger a monster's weakness.

Synchronic Blitz

While an enemy is staggered, a window opens during which the enemy is frozen and Synchronic Blitz may be performed.

Provenance Notes

Rewards

After the Battle

Rewards for completing Voidwatch battles are obtained separately by each player from a Riftworn Pyxis following the battle.

Once the battle is successfully completed, a Riftworn Pyxis will appear at the position of the Planar Rift where the battle was initiated. Each player must click on the pyxis to receive his or her reward. The Pyxis will remain for three minutes or until all participants obtain or relinquish all of their rewards, whichever comes first, at which time it will despawn and be replaced by the Planar Rift shortly thereafter. In Provenance, periapts and atmacites are obtained immediately upon battle completion and item rewards are obtained from a Glimmering Trove rather than a Riftworn Pyxis. As players cannot participate in a Provenance battle without expending the requisite key items, items are always obtained.


Voidwatch Battle Rewards (EXP & Cruor)
Region Tier Base EXP Base Cruor
City I 5000 5000
II 5500 5500
III 6000 6000
IV 6500 6500
Jeuno I 6000 6000
II & IV 6500 6500
III & V 7000 7000
VI (Past) 7500 7500
VI (Present) 10000 10000
Zilart I 5000 7000
II 5000 7500
III 5000 8000
Aht Urhgan & Tavnazia I 7500 7500
II 10000 10000


Armor and Weapons

A host of varied unique equipment is available from the Voidwatch battles, with each battle offering at least one item available nowhere else. This includes (but is not limited to) the items below:

Armor Sets

Among the Voidwatch-specific equipment are three new sets of armor obtained from the tier IV, V, and VI foes of the white Voidwatch path, offering unique statistics and set bonuses:

Abjurations

Hands and legs abjurations from the new Abjuration armor sets are obtained exclusively from the hyacinth and amber Voidwatch paths, as well as Provenance radiance battles.

Crystal Equipment

Several powerful weapons and armor pieces forged with crystal can be obtained exclusively from the final battle of Provenance against Provenance Watcher.

Pulse Panoplia

The rarest and most unique items obtainable from Voidwatch are the Pulse Panoplia: weapons and armor named for their visible pulsing aura. If one of these unique pieces of equipment is obtained in the riftworn pyxis (denoted by a star next to the name), but the player does not desire to obtain that piece or already has it in possession, it may be converted into a Pulse Cell by selecting the "Obtain as pulse cell" option. Pulse Cells may be traded and sold (including the auction house). Obtaining five pulse cells of the same type and trading them to Ardrick in Jugner Forest will allow the player to obtain the associated equipment. Note: you must have obtained the title associated with defeating the monster that drops the desired equipment in order to receive the equipment from Pulse Cells. Titles can only be obtained if the associated stratum abyssite is at or beyond the tier associated with the NM when the NM is defeated.

Atmacite

Players may receive an Atmacite from a successful Voidwatch battle. Atmacites can be infused to players who posses a periapt of emergence in a manner similar to Atmas from Abyssea (one atmacite for each periapt of emergence) to increase their power during Voidwatch Ops. Once a player has an Atmacite, it may be upgraded with Cruor in stages by an Atmacite Refiner.

Periapt

Players may receive a Periapt from a successful Voidwatch battle, or by purchasing them with cruor from a Voidwatch Officer. Periapts bestow various enhancements during fights, including increasing spectral alignments and reducing voidstone regeneration time.

Once obtained, periapts will always be active, similar to Abyssites in Abyssea.

Generic Strategy Guide

Unlike Abyssea, some Voidwatch Notorious Monsters can require multiple parties. In general, 12 skilled players on the right jobs should be sufficient for all but the most difficult Voidwatch NMs. However, in order to build lights and increase the chance of obtaining better rewards, a large and varied setup of players is useful. With that in mind, here is a bare-bones strategy that will work for most Voidwatch NMs:

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