Cherti

From FFXI Wiki


General Notes
  • Starting at 89% it changes damage taken between Melee, Ranged, and Magic every 10%.
  • Type of damage needed is indicated by the color of the 2H animation.
  • Green = Ranged, Black = Magic, Yellow = Melee.
  • Cherti is also useful for completing weapon skill trials against Beast foes.
Cherti
Ram 2.png
Bestiary
Type Beasts
Family Ram
Job
Class Monster
Crystal
Detects


Listings

Listings by Zone
Zone Rewards Abilities Spells
  Kamihr Drifts
     Trade Aster Yggrete Shard IV to ??? at (G-8)
Ram Charge
Steaming Rage
Petribreath
Rumble
Rage
Bleat
Great Bleat
Level Aggro Link Spawns DB HP MP DEF EVA Susceptible Resists
    FFXIDB Icon v3.png Question Question    
Assisted By Title Absorbs Immune
 



Abilities

Ability Y' Area Target Class Type Effect Copy Image.png Condition
Great Bleat AoE Magical Damage Inflicts Max HP Down. Ignores shadows.
Rage Self Status Bonus The enemy gains Berserk.
Ram Charge 1p Physical Damage Damage + Knockback.
Rumble AOE Magical Damage Inflicts Evasion Down. Ignores shadows.
Petribreath Conal Magical Damage Inflicts Petrification. Ignores shadows.
Area: 1P, AoE, Gaze, Conal · Target: Who the ability selects, Player or Monster
Class: Physical-Magical-Breath-Buff · Type: Element (E.g ice) or Damage Type (E.g piercing or blank)
Copy Image.png: Utsusemi shadows consumed (#), B Bypasses, but does not remove shadows, R Removes all shadows.