Clear Mind

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Job Trait Information
Description Improves power of physical attacks.
Type Level
Tier Level Obtained Value
I SMN15, BLM15, SCH20, WHM20, BLU24*, RDM31 3 MPwH
II SMN30, BLM30, SCH35, WHM35, BLU46*, RDM53 6 MPwH
III SMN45, BLM45, SCH50, WHM50, BLU61*, RDM75 +9 MPwH base,
+1 MP/tick cumulative
IV SMN60, BLM60, SCH65, WHM65, BLU66* +12 MPwH base,
+1 MP/tick cumulative
V SMN70, BLM75 +15 MPwH base,
+2 MP/tick cumulative

Notes

  • Without any Clear Mind traits, base MPwH (hMP) begins at +12 per tick (20 seconds for the first tick and 10 seconds for additional ticks), and increases by 1 with each additional tick of resting; i.e., +12, +13, +14, etc.
    • The amount added to the hMP value each tick increases to +2 with Clear Mind III (i.e., +21, +23, +25, etc), and +3 with Clear Mind V.
  • There is no Clear Mind specific equipment; however, there are a number of items with +hMP on them. These are listed with stats +nhMP, and will add n MP per tick to current hMP stat.
  • Despite being able to set enough spells to theoretically obtain trait level V, Blue Mages can only obtain trait level IV.


Blue Mage Job Trait Information
First Available 24
Minimum Points Needed 3
Spells per Trait Level 2
Level Ability Points
22 Poison Breath 1
24 Soporific 4
42 Venom Shell 3
46 Awful Eye 2
52 Filamented Hold 3
61 Maelstrom 5
64 Feather Tickle 3
66 Sandspray 2
68 Warm-Up 4
71 Lowing 2
73 Mind Blast 4

 


References

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