Category:Enfeebling Magic
This category will link to all Enfeebling Magic subsections or pages. If you feel that an article/category belongs on this page, please add the following tag at the end of the page you are editing:
Contents |
Overview
Enfeebling Magic is a general category of spells which apply negative status effects ("debuffs") to one or more enemy targets.
Enfeebling Magic skill determines the accuracy and spell interruption rate of Enfeebling Magic spells. Aside from Dia Spells, all enfeebling spells either resist completely or "stick" on the target. For spells which land successfully, the duration of the debuffing effect is highly dependent on the accuracy of the spell relative to the target's resistance.
For spells with variable potency, such as Slow and Paralyze, the potency of enfeebling spells is calculated from a formula which is based on the caster's and target's statistics. This is generally dependent on the caster's MND for white magic enfeebles and on the caster's INT for black magic enfeebles.
Enfeebling Magic Skill Caps
| Job | Grade | Level 49 | Level 99 |
|---|---|---|---|
| BLM | C+ | 139 | 378 |
| DRK | C | 139 | 373 |
| RDM | A+ | 150 | 424 |
| SCH | D/B+ | 133/144* | 334/404* |
| WHM | C | 139 | 373 |
*B+ skill rating for SCH is with Light Arts or Dark Arts active.
Enfeebling Magic Spells
| Spell | Element | BLM | DRK | RDM | SCH | WHM |
|---|---|---|---|---|---|---|
| Addle | |
-- | -- | 83 | -- | 93 |
| Bind | |
7 | 20 | 11 | -- | -- |
| Blind | |
4 | -- | 8 | -- | -- |
| Blind II | |
-- | -- | 75 (Merit) | -- | -- |
| Break | |
85 | 95 | 87 | 90 |
-- |
| Breakga | |
95 | -- | -- | -- | -- |
| Dia | |
-- | -- | 1 | -- | 3 |
| Dia II | |
-- | -- | 31 | -- | 36 |
| Dia III | |
-- | -- | 75 (Merit) | -- | -- |
| Diaga | |
-- | -- | 15 | -- | 18 |
| Dispel | |
-- | -- | 32 | 32 |
-- |
| Gravity | |
-- | -- | 21 | -- | -- |
| Gravity II | |
-- | -- | 98 | -- | -- |
| Paralyze | |
-- | -- | 4 | -- | 6 |
| Paralyze II | |
-- | -- | 75 (Merit) | -- | -- |
| Poison | |
3 | 6 | 5 | -- | -- |
| Poison II | |
43 | 46 | 46 | -- | -- |
| Poisonga | |
24 | 26 | -- | -- | -- |
| Sleep | |
20 | 30 | 25 | 30 |
-- |
| Sleep II | |
41 | 56 | 46 | 65 |
-- |
| Sleepga | |
31 | -- | -- | -- | -- |
| Sleepga II | |
56 | -- | -- | -- | -- |
| Silence | |
-- | -- | 18 | -- | 15 |
| Slow | |
-- | -- | 13 | -- | 13 |
| Slow II | |
-- | -- | 75 (Merit) | -- | -- |
-
Spell is accessible to SCH under the effects of Addendum: Black.
Equipment Bonuses
- Enfeebling magic bonuses on equipment fall into one of four categories:
- Enfeebling magic skill bonuses: Directly adds to the player's enfeebling magic skill (see table below)
- Enfeebling magic casting time reduction: Reduces casting time of all spells classified as elemental magic by the percentage listed, stacks with other forms of casting time reduction such as Light Arts, Dark Arts, and Fast Cast.
- The only pieces of gear that exist which have this bonus are Estoqueur's Chappel +1 (-8%) and Estoqueur's Chappel +2 (-12%).
- Enfeebling magic potency bonuses
- Only one piece of gear exists which directly impacts enfeebling magic potency: Estoqueur's Sayon +2. For enfeebling spells which have a potency value, this piece of equipment will increase the potency by 10%.
- The RDM job ability Saboteur increases the potency of enfeebling spells which have a potency value by 100% (double).
- This bonus is enhanced to 110% or 120% with Estoqueur's Gantherots +1 or Estoqueur's Gantherots +2.
- Enfeebling magic duration bonuses
- Individual enfeebling magic spells obtained from RDM job specific merits can be enhanced with increased duration by various components from the Duelist's Armor (Augmented) Set +2
- The RDM job ability Saboteur doubles the duration of the next enfeebling magic spell cast.
Pages in category "Enfeebling Magic"
The following 25 pages are in this category, out of 25 total.
cont. |
cont.S |
