Enmity

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Each spell and ability used by a player generates an amount of enmity, which comes in two forms, Cumulative Enmity (CE) and Volatile Enmity (VE). The two forms are added together to determine the player’s Total Enmity(TE). An enemy’s target will be the player with the highest current TE.

Contents

Cumulative Enmity

Cumulative Enmity (CE) is generated when doing damage or using almost any spell or ability. All spells and abilities generate at least 1CE until a player has reached the cap of 10,000CE. This form of Enmity does not decay naturally, but is decreased by taking damage (varies based on HP% lost and player level), evading an attack via Utsusemi (-25), being enfeebled (-80), and potentially by being hit with certain "hate-resetting" weaponskills.

Position on the hate list can be affected by doing things such as zoning and logging out, but unless the hate list is cleared these will be insufficient to reset your CE.

Volatile Enmity

Volatile Enmity (VE) is generated when doing damage or using some spells and abilities and decays naturally over time at a rate of -60VE/sec until reaching zero. Unlike Cumulative Enmity, not all spells and abilities generate VE, but like Cumulative Enmity, the cap is 10,000VE.

VE is harder to measure than CE because of this decay, but there are plentiful sources of VE for jobs looking to obtain it. Nearly every job in the game has easy access to high-VE job abilities, spells, or the ever-present option of just hitting the monster.

Enmity Modification

Enmity generated can be directly modified by a variety of gear, some Spells and Job Abilities/Job Traits. In these cases, +1 Enmity results in +1% Enmity generated, while -1 Enmity results in -1% Enmity generated.

For gear, these effects cap at +100 Enmity and -50 Enmity, so you can double or halve the Enmity that your actions have, respectively. Job Ability Enmity changes are applied in a separate step, and are not subject to these caps.

Enmity Loss

There are three ways to lose CE, but no known way to lose VE apart from natural decay. The three ways for CE are:

  • Taking Damage, -(1800*Damage Taken/Maximum HP) CE
  • Losing an Utsusemi shadow, -25 CE
  • Being enfeebled (even if it resists), -80 CE

Enmity loss can be modified in a variety of ways, but not through ±Enmity gear. Notable examples are Burtgang, Beguiling Collar, Guardian, Foe Sirvente, and Atma of the Mounted Champion.

Enmity from HP Healed

Many forms of healing provide a variable amount of Volatile and Cumulative Enmity, dependent upon the amount of HP Healed and the Healed player's level. In Kaeko's tables, this is denoted with "- C -".

  • CE gained = HP Restored×CE Modifier
  • VE gained = 6×CE gained

Enmity from Damage Done

The most common way to gain large amounts of Enmity is by doing Damage. Damage is the most efficient way to gain both CE and VE, to the extent that some claim the Enmity system is unbalanced. It depends only on the target's level and the amount of damage done. It works as follows:

Miscellaneous way to get Enmity

  • Having your action intimidated gives you 1 CE.


References

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