TP Multiplier
TP Multiplier (fTP) is a multiplier of your Base Damage when performing weapon skills or physical blue magic. As the name implies, this is the function that relates your TP to a multiplier of the damage you would do. It should be noted that all WSs do not have changing fTP, and some may have other things that depend on TP (like Critical Hit Rate). As far as we know, you can use the same Linear Interpolation outlined below to determine the effects of different TPs on those weaponskills as well.
Calculating fTP
The value of TP multiplier grows linearly between 2 anchor points at 100% - 200% and 200% - 300% for WS, 0% - 150% and 150% - 300% on physical blue magic. This value can be calculated using Linear Interpolation.
Linear Interpolation Formula:
- PreviousAnchor is 100% for TP between 100 and 200, 200% for TP between 200 and 300
- NextAnchor is 200% for TP between 100 and 200, 300% for TP between 200 and 300
- dTP = diffence in TP between current TP and the previous anchor, ie 10% if TP is 110%, 50% if 150%, 10% if 210%...
- Equation: fTP(PreviousAnchor) + dTP * (fTP(NextAnchor) - fTP(PreviousAnchor))
Examples:
- The WS Calamity has the following fTP anchor values:
- fTP(100%) = 1.00 = f100
- fTP(200%) = 1.50 = f200
- fTP(300%) = 4.00 = f300
- fTP(150%)
- f100 + 0.5 * (f200 - f100)
- 1.00 + 0.5 * (1.50 - 1.00)
- 1.00 + 0.5 * 0.5
- 1.00 + 0.25
- 1.25
- fTP(250%)
- f200 + 0.5 * (f300 - f200)
- 1.50 + 0.5 * (4.00 - 1.50)
- 1.50 + 0.5 * 2.5
- 1.50 + 1.25
- 2.75
- Note that the slope of the fTP function for most WS does not change at 200%, so for those WS the formula can be simplified.
Additional Attacks
For 1H and 2H Melee Weapons Skills Hits after the first (be it from double attack, triple attack or WSs that naturally hit more than once), all have an fTP of 1.0. Only the first hit is modified in "Damage varies with TP" Weaponskills.
For Ranged or multi-hit physical blue magic, the first hit fTP is mirrored by all future hits (including applicable Elemental Gorgets/Belts). This also applies to a new class of normal melee Weapon Skills, like Stardiver, Entropy, Resolution, and Blade: Shun. At the moment, melee weapon skills that follow this rule have it noted on their pages.
