Merit

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Contents:

1 Not just for Boy Scouts
2 History
3 Using Merit Points
4 Merit Point Categories
4.1 General Merit Points
4.2 Job Specific Merit Points
4.2.1 Warrior | 4.2.2 Monk | 4.2.3 White Mage | 4.2.4 Black Mage
4.2.5 Red Mage | 4.2.6 Thief | 4.2.7 Paladin | 4.2.8 Dark Knight
4.2.9 Beastmaster | 4.2.10 Bard | 4.2.11 Ranger | 4.2.12 Samurai
4.2.13 Ninja | 4.2.14 Dragoon | 4.2.15 Summoner | 4.2.16 Blue Mage
4.2.17 Corsair | 4.2.18 Puppetmaster | 4.2.19 Dancer | 4.2.20 Scholar
4.3 Weapon Skill Merit Points
5 Links

Not just for Boy Scouts

History

New Merit Animation.JPG

Using Merit Points

Category Detail Progression Cap
HP/MP Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 15
Merits 1 2 3 4 5 5 5 5 5 7 7 7 9 9 9
HP/MP 10 20 30 40 50 60 70 80 90 100 110 120 130 140 150
Attributes Level 1 2 3 4 5 6 7 8 9 10 11 12 24
Merits 3 6 9 9 9 12 12 12 12 15 15 15
Attri. 1 2 3 4 5 6 7 8 9 10 11 12
Combat Skills Level 1 2 3 4 5 6 7 8 32
Merits 1 2 3 3 3 3 3 3
Skill 2 4 6 8 10 12 14 16
Magic Skills Level 1 2 3 4 5 6 7 8 32
Merits 1 2 3 3 3 3 3 3
Skill 2 4 6 8 10 12 14 16
Other Level 1 2 3 4 5 10
Merits 1 2 3 4 5
 % Per 1 2 3 4 5
Group 1 Level 1 2 3 4 5 10
Merits 1 2 3 4 5
Gain See Job Specific Merit Points
Group 2 Level 1 2 3 4 5 10
Merits 3 4 5 5 5
Gain See Job Specific Merit Points
Weapon Skills Level 1 2 3 4 5 15
Merits 20 22 24 27 30
WSC% 86 90 93 97 100

* Offensive Skills are capped to 8 merits, while defensive skills (Parrying, Shield, Evasion, and Guard) are capped to 4 levels.

Merit Point Categories

There are 5 general Merit Point categories that apply to all jobs, then one category for each job that only has an effect when you are on that job, and one category specifically for meritable Weapon Skills. The 5 general categories are fairly straightforward, but the job specific categories often adjust things about the individual job (like Warcry recast).

General Merit Points

General Merit Points are also available when you are on jobs below level 75, though the number of merits available is restricted. The below table shows how many merit levels are available at each job level. So if you were a level 99 Samurai with 12 STR merits and you changed to a level 75 Warrior, you would only have +10 STR from merits.

Merit Point Level Progression
Level 10 20 30 40 50 55 60 65 70 75 80 80 80 80 80
# of Levels 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15

Job Specific Merit Points

Job Specific merit points are divided into two categories (Group 1 and Group 2). Group 1 typically contains adjustments to the job, like decreasing timers or increasing potencies of job abilities/magic. Tier 2 typically contains Job Traits, Job Abilities, and Spells that can be activated through merits and enhanced with further merits. None of these merits are available below level 75 (for instance, if you level sync).

Warrior

Group 1
Enhancement Effect/Merit
Berserk Recast -10 Seconds
Defender Recast -6 Seconds
Warcry Recast -10 Seconds
Aggressor Recast -10 Seconds
Double Attack Rate +1%
Group 2
Enhancement Effect/Merit
Warrior's Charge +5% Triple Attack
Tomahawk +0:15 Duration
Savagery +10 TP Bonus
Aggressive Aim Ranged Accuracy +4

Monk

Group 1
Enhancement Effect/Merit
Focus Recast -10 Seconds
Dodge Recast -10 Seconds
Chakra Recast -10 Seconds
Counter Rate +1%
Kick Attack Rate +1%
Group 2
Enhancement Effect/Merit
Mantra +4% HP Boost
Formless Strikes -5% Damage Penalty
Invigorate +24 Seconds Duration
Penance +20 Seconds Duration

White Mage

Group 1
Enhancement Effect/Merit
Divine Seal Recast -20 Seconds
Cure Cast Time -4%
Barspell Effect +2 and +2 MDB
Banish Effect +2 Damage and +2 Seconds
Regen Effect +1 HP/tick
Group 2
Enhancement Effect/Merit
Martyr +5% HP Restored
Devotion +5% MP Restored
Protectra V +5 Defense
Shellra V -2/256 Magic Damage Taken

Black Mage

Group 1
Enhancement Effect/Merit
Elemental Seal Recast -20 Seconds
Fire Magic Potency +2 Element: Fire MAB
Ice Magic Potency +2 Element: Ice MAB
Wind Magic Potency +2 Element: Wind MAB
Earth Magic Potency +2 Element: Earth MAB
Lightning Magic Potency +2 Element: Thunder MAB
Water Magic Potency +2 Element: Water MAB
Group 2
Enhancement Effect/Merit
Flare II MB +3%, M.Acc +5
Freeze II MB +3%, M.Acc +5
Tornado II MB +3%, M.Acc +5
Quake II MB +3%, M.Acc +5
Burst II MB +3%, M.Acc +5
Flood II MB +3%, M.Acc +5

Red Mage

Group 1
Enhancement Effect/Merit
Convert Recast -20 Seconds
Fire Magic Accuracy +2 Element: Fire M.Acc
Ice Magic Accuracy +2 Element: Ice M.Acc
Wind Magic Accuracy +2 Element: Wind M.Acc
Earth Magic Accuracy +2 Element: Earth M.Acc
Lightning Magic Accuracy +2 Element: Thunder M.Acc
Water Magic Accuracy +2 Element: Water M.Acc
Group 2
Enhancement Effect/Merit
Dia III Duration +30 sec.
Slow II Slow +1/256, M.Acc +2
Paralyze II Paralyze +1, M.Acc +2
Phalanx II -3/hit, Duration +30 sec.
Bio III Duration +30 sec.
Blind II Blind +1, M.Acc +2

Thief

Group 1
Enhancement Effect/Merit
Flee Recast -10 Seconds
Hide Recast -10 Seconds
Sneak Attack Recast -2 Seconds
Trick Attack Recast -2 Seconds
Triple Attack Rate +1%
Group 2
Enhancement Effect/Merit
Assassin's Charge +5% Quadruple Attack
Feint +25% TH upgrade rate
Aura Steal +20% Absorb Rate
Ambush Accuracy +3

Paladin

Group 1
Enhancement Effect/Merit
Shield Bash Recast -6 Seconds
Holy Circle Recast -10 Seconds
Sentinel Recast -10 Seconds
Cover Effect Length +4 Seconds
Rampart Recast -10 Seconds
Group 2
Enhancement Effect/Merit
Fealty +0:05 Duration
Chivalry +5% TP return
Iron Will -19% Spell Interruption Rate
Guardian -19% Enmity Loss

Dark Knight

Group 1
Enhancement Effect/Merit
Souleater Recast -12 Seconds
Arcane Circle Recast -10 Seconds
Last Resort Recast -10 Seconds
Last Resort Effect +2% Attack, -2% Defense
Weapon Bash Recast -6 Seconds
Group 2
Enhancement Effect/Merit
Dark Seal -10% Dark Magic casting time
Diabolic Eye +5 Accuracy
Muted Soul -10 Enmity
Desperate Blows Effect +2% Job Ability Haste

Beastmaster

Group 1
Enhancement Effect/Merit
Killer Effects +1% Intimidation Rate
Reward Recast -3 Seconds
Call Beast Recast -10 Seconds
Sic/Ready Recast -4/-2 Seconds
Tame Recast -20 Seconds
Group 2
Enhancement Effect/Merit
Feral Howl +5 Accuracy
Killer Instinct +0:10 Duration
Beast Affinity +2 Pet Level
Beast Healer +1 HP/tick

Bard

Group 1
Enhancement Effect/Merit
Lullaby Recast -1 Second
Finale Recast -1 Second
Minne Effect +2 Defense
Minuet Effect +1 Attack
Madrigal Effect +1 Accuracy
Group 2
Enhancement Effect/Merit
Nightingale +25% Instant Cast rate
Troubadour +25% Magic Accuracy
Foe Sirvente -5% Enmity Loss
Adventurer's Dirge -3 Enmity

Ranger

Group 1
Enhancement Effect/Merit
Scavenge Effect +?% Chance
Camouflage Recast -10 Seconds
Sharpshot Recast -10 Seconds
Unlimited Shot Recast -6 Seconds
Rapid Shot Rate +1%
Group 2
Enhancement Effect/Merit
Stealth Shot -10 Enmity
Flashy Shot +5% Ranged Attack
Snapshot -2% Delay
Recycle Rate +5%

Samurai

Group 1
Enhancement Effect/Merit
Third Eye Recast -2 Seconds
Warding Circle Recast -10 Seconds
Store TP Effect +2 Store TP
Meditate Recast -6 Seconds
Zanshin Attack Rate +1%
Group 2
Enhancement Effect/Merit
Shikikoyo +12% TP Shared
Blade Bash +15 seconds Plague
Ikishoten +3 TP/Zanshin
Overwhelm +5%/+2%*

*5% each for the first three merit levels and 2% each for the last two.

Ninja

Group 1
Enhancement Effect/Merit
Subtle Blow Effect +1 Subtle Blow
Katon Effect +2 Base Damage, +2 Sec.
Hyoton Effect +2 Base Damage, +2 Sec.
Huton Effect +2 Base Damage, +2 Sec.
Doton Effect +2 Base Damage, +2 Sec.
Raiton Effect +2 Base Damage, +2 Sec.
suiton Effect +2 Base Damage, +2 Sec.
Group 2
Enhancement Effect/Merit
Sange -25% Shadow consumption rate.
Ninja Tool Expertise +5%
Katon: San MAB/M.Acc +5
Hyoton: San MAB/M.Acc +5
Huton: San MAB/M.Acc +5
Doton: San MAB/M.Acc +5
Raiton: San MAB/M.Acc +5
Suiton: San MAB/M.Acc +5

Dragoon

Group 1
Enhancement Effect/Merit
Ancient Circle Recast -10 Seconds
Jump Recast -2 Seconds
High Jump Recast -4 Seconds
Super Jump Recast -6 Seconds
Spirit Link Recast -3 Seconds
Group 2
Enhancement Effect/Merit
Deep Breathing Breath +10%
Angon +0:15 Duration
Empathy +1 Copied Effect, +200 EXP
Strafe +5 M.Acc

Summoner

Group 1
Enhancement Effect/Merit
Avatar Physical Accuracy +3 Accuracy
Avatar Physical Attack +2 Attack
Avatar Magical Accuracy +3 Magic Accuracy
Avatar Magical Attack +2 MAB
Elemental MP Cost -3 MP/tick
Group 2
Enhancement Effect/Merit
Meteor Strike +20 TP Bonus
Heavenly Strike +20 TP Bonus
Wind Blade +20 TP Bonus
Geocrush +20 TP Bonus
Thunderstorm +20 TP Bonus
Grand Fall +20 TP Bonus

Blue Mage

Group 1
Enhancement Effect/Merit
Chain Affinity Recast -4 Seconds
Burst Affinity Recast -4 Seconds
Monster Correlation +1/128 fTP
Physical Potency +2 Blue Magic Accuracy
Magical Accuracy +2 Magic Accuracy
Group 2
Enhancement Effect/Merit
Convergence +5 MAB/M.Acc
Diffusion +5% Duration
Enchainment +10 TP Bonus
Assimilation +1 Set Point

Corsair

Group 1
Enhancement Effect/Merit
Phantom Roll Recast -2 Seconds
Quick Draw Recast -2 Seconds
Quick Draw Accuracy +2 Magic Accuracy
Random Deal Recast -40 Seconds
Bust Duration -10 Seconds
Group 2
Enhancement Effect/Merit
Snake Eye +5% XI Chance
Fold +10% Phantom Roll reset rate
Winning Streak +0:20 Duration
Loaded Deck -10% Failure Rate

Puppetmaster

Group 1
Enhancement Effect/Merit
Automaton Melee Skill +2 Skill
Automaton Ranged Skill +2 Skill
Automaton Magic Skill +2 Skill
Activate Recast -40 Seconds
Repair Recast -6 Seconds
Group 2
Enhancement Effect/Merit
Role Reversal +5% HP Granted
Ventriloquy +5% Enmity difference
Fine-Tuning +5 Acc/R.Acc/Eva/MDB
Optimization +5% Atk/Def, +5 MAB

Dancer

Group 1
Enhancement Effect/Merit
Step Accuracy +3 Step Accuracy
Haste Samba Effect +10/1024 Job Ability Haste
Reverse Flourish Effect +3 TP
Building Flourish Effect +1% Atk/Crit. Rate, +2 Acc
Group 2
Enhancement Effect/Merit
Saber Dance +5% Samba duration
Fan Dance -5% Waltz recast
No Foot Rise +1 Finishing Move
Closed Position +3 Eva/Acc

Scholar

Group 1
Enhancement Effect/Merit
Grimoire Recast -2 Seconds
Modus Veritas Duration +10%
Helix Magic Acc./Atk. +3 M.Acc, +2 MAB
Max Sublimation +10 MP
Group 2
Enhancement Effect/Merit
Altruism +5 Magic Accuracy
Focalization +5 Magic Accuracy
Tranquility -10 Enmity
Equanimity -10 Enmity
Enlightenment +5 INT/MND
Stormsurge +1 Stat. Bonus

Weapon Skill Merit Points

At level 96 and beyond, powerful Weapon Skills can be unlocked through merit points. An initial 20 points opens the skill, but it will take 123 points (20 > 22 > 24 > 27 > 30) to fully power it up.

Weapon Skill Modifier Jobs
Shijin Spiral DEX MNK, PUP
Exenterator AGI WAR, RDM, THF, BST, BRD, RNG, NIN, COR, DNC
Requiescat MND WAR, RDM, PLD, DRK, SAM, BLU, COR
Resolution STR WAR, PLD, DRK
Ruinator STR WAR, DRK, BST, RNG
Upheaval VIT WAR, DRK
Entropy INT WAR, DRK, BST
Stardiver STR WAR, SAM, DRG
Blade: Shun DEX NIN
Tachi: Shoha STR SAM
Realmrazer MND WAR, MNK, WHM, BLM, PLD, SMN, BLU, SCH
Shattersoul INT WAR, MNK, WHM, BLM, PLD, BRD, DRG, SMN, SCH
Apex Arrow AGI RNG, SAM
Last Stand AGI THF, RNG, COR

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