Overdrive

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Job Ability Information
Job Puppetmaster
Type Two Hour
Description Augment the fighting ability of your automaton to its maximum level.
Duration 00:01:00
Recast 02:00:00
Cumulative Enmity Question Volatile Enmity Question
Command /ja "Overdrive" <me>

Notes

  • Any maneuvers used under Overdrive will have as much power as three maneuvers. For example, a normal Fire Maneuver and the Attuner attachment will cause your automaton to ignore 10% of a mob's defense when it attacks while 3 Fire Maneuvers allow your automaton to ignore 45% of their defense. One Fire Maneuver under Overdrive, however, will have the same effect as 3 maneuvers, hence your automaton will now be able to ignore 45% defense with only a single Fire Maneuver.
    • For best results, use Overdrive with the Attuner, Target Marker, and the Turbo Charger. Using one Fire, Thunder, and Wind Maneuever while under Overdive will give your automaton the ability to ignore 45% of a mob's evasion and defense, while increasing it's speed to near-Hundred Fists levels.
  • Overload capacity drops to zero and remains so as long as Overdrive is active, however maneuvers still increase elemental fatigue. Be careful not to overload once Overdrive wears off.
  • Overdrive will not remove the overload debuff if you are afflicted with it when you perform Overdrive. However, the time spent overloaded will be drastically reduced.

 

Equipment Modifying Ability...
Equipment Piece Modifier
Pantin Tobe +2 Augment: Extends duration 20 seconds.

References

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