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jp:ナイト
Paladins specialize in close-range combat, just like warriors. However, through long hours of spiritual training, paladins have acquired the ability to cast white magic spells, making them even more valuable on the battlefield.
Although Paladin is weaker in combat than standard damage dealing jobs, their high defense, along with access to spells such as Flash and Cure IV, make them an excellent tank both while leveling up and in endgame.
Acquisition
Paladin is an advanced job and is acquired by completing the quest A Knight's Test.
Job Traits and Abilities
Spell List
Skills
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Combat Skills
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Ranged Combat Skills
No innate ranged combat skills.
Defensive Skills
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Magic Skills
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See Also: Level-by-level Skill Cap Chart
Artifact and Relic Armor
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Artifact Armor
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Artifact Armor +1
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Relic Armor
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Relic Armor +1
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Merit Categories
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Merit Points - Tier 2
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Effect
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| Fealty
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Grants near immunity to enfeebling status effects including Charm. It also, for some unknown reason, reduces Meteor damage. Additional merits reduce Fealty Recast by 2 minutes 30 seconds.
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| Chivalry
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Converts TP to MP. Amount of MP is influenced by MND. Additional merits reduce Chivalry Recast by 2 minutes 30 seconds.
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| Iron Will
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Reduces spell interruption rate during Rampart by 19% per merit.
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| Guardian
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Reduces enmity loss while using Sentinel by 19% per merit.
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Important Paladin Characters
Prince Trion
Rughadjeen
Related Pages
Paladin Guide (WIP)
The New Age Paladin - Gear sets/choices