Promathia Mission 8-4

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Dawn
Mission Information
Mission Name: Dawn
"Expansion: Chains of Promathia
Starting NPC/Zone: N/A
Description: Revelations of truth accompany the awakening of Promathia. The world and its people stand in the twilight of the apocalypse. Dawn Goddess Altana, grant us victory!
Level Restriction: None Repeatable? Yes
Mission Series
Previous Mission: When Angles Fall
Next Mission: Storms of Fate
Rewards
Title Granted: Banisher of Emptiness
Reward: Your choice of: Rajas Ring, Sattva Ring, or Tamas Ring.


Walkthrough

  • Zone into Al'Taieu for a cutscene.
  • Zone into The Garden of Ru'Hmet and pass through the Cermet Portal to get to the main garden elevator.
  • Choose to descend to zone into Empyreal Paradox.
  • Check the Transcendental Radiance for a cutscene and then check it again to enter the Dawn battleground.
  • Prishe joins you for this fight.
  • Selh'teus joins you for this fight as well.
    • Selh'teus cannot be healed by players, but has several abilities he can use to heal himself.
    • Uses the Weapon skill Luminous Lance, which does a bit of damage and stuns Promathia.
    • If Selh'teus is KO'd, the battle immediately ends in failure.
  • If the entire party is KO'd at any point during the fight, you will be immediately removed from the battlefield.
  • Promathia has low evasion and is immune to Stun.
  • Promathia has two forms. Once you beat the first form, you can rest before engaging the second form.
    • After a short period of time, Prishe will engauge.

First form:

  • Promathia's first form has about 8000 HP. It can use the following special attacks:
  • Empty Salvation: AOE damage (~250) and Dispel 3 effects
  • Pestilent Penance: Cone Attack damage (~400) and Plague
  • Malevolent Blessing: Cone Attack damage (400-500) and Curse
  • Infernal Deliverance: AOE damage and Stun, ignores Utsusemi
  • Chains of (Apathy, Arrogance, Cowardice, Envy and Rage):
    • Seems to have no effect.
  • Comet (Spell): Single-target magic damage (600-900). Can be absorbed by Utsusemi.


Second form

  • Promathia's second form has about 12000 HP. It retains all it's special attacks from the first form with the exception of Comet and adds the following moves:
  • Seal of Quiescence: AoE Silence, lasts up to 75 seconds.
  • Winds of Oblivion: AoE Amnesia, lasts up to 75 seconds.
  • Meteor (spell): AoE magic damage (300-600)
    • He casts this once a minute.
  • Bastion of Twilight: Magic Shield effect.
  • Wheel of Impregnability: Invincible.
  • You can tell which shield is up by looking at the ring below Promathia.
    • Red is physical, green is magic.
  • Prishe now uses the Weapon Skill Nullifying Dropkick, which breaks Promathia's shields.
  • Eventually, Prishe will use Hundred Fists.
  • She can also use Benediction if she's in trouble.
  • Selh'teus continues to fight against the second form.
    • If his HP gets low he can use the Weapon Skill Redemption which gives HP, MP, and TP to him and any party members that may be near him.

Final Cutscenes

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