Quick Draw

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Quick Draw Information
 Job:  Corsair
 Level Obtained:  40
 Description:  Shoot a bullet charged with the magical energy of an elemental  card. Special items required.
 Recast Time:  00:01:00; 00:00:50 with 5/5 Quick Draw Recast Merits.
 Is Meritable?  Yes
 Command:  /ja "<element> Shot" <t>


Quick Draw Damage

Quick Draw damage is calculated similar to magic damage by multiplying the following factors in order and flooring after each step.

  1. Base Damage = [(Gun DMG + Bullet DMG) * 2] (Corsair's Tricorne adds 10 to Base Damage)
  2. resist
  3. Staff Bonus
  4. Day | Weather
  5. Player MAB / Target MDB


Target Magic Damage Taken -% is ignored by Quick Draw.

Notes

  • Requires a gun, a bullet, and an elemental card. One card is consumed for each shot, but the bullet is not.
    • In addition to the element-specific cards listed in the table below, players using Corsair as their main job may also use Trump Cards as a substitute for all element-specific cards.
  • Quick Draw accuracy is modified by the user's AGI stat. It is also assumed that Quick Draw accuracy is modified by Magic Accuracy bonuses, though no definitive data exists to support this assumption.Verification Needed
  • Quick Draw accuracy can be increased up to five times by investing in Quick Draw Accuracy, a group 1 Corsair job-specific merit.
  • Quick Draw damage feeds 0 TP to the target, but does generate TP for the user, equal to that of a single ranged attack.

Quick Draw Shots

Name Effect Correlated Debuffs
Light Shot Consumes a Light Card to enhance light-based debuffs. Additional effect: Light-based Sleep (Status).
Dark Shot Consumes a Dark Card to enhance dark-based debuffs. Additional effect: Dark-based Dispel (Effect).
Fire Shot Consumes a Fire Card to enhance fire-based debuffs. Deals fire-based magic damage.
Water Shot Consumes a Water Card to enhance water-based debuffs. Deals water-based magic damage.
Thunder Shot Consumes a Thunder Card to enhance lightning-based debuffs. Deals lightning-based magic damage.
Earth Shot Consumes a Earth Card to enhance earth-based debuffs. Deals earth-based magic damage.
Wind Shot Consumes a Wind Card to enhance wind-based debuffs. Deals wind-based magic damage.
Ice Shot Consumes a Ice Card to enhance ice-based debuffs. Deals ice-based magic damage.


Equipment modifications
 Corsair's Tricorne / +1:  Increases damage and accuracy.
 Navarch's Bottes +1  Increases any elemental damage of the same element as the shot used by 10% for 15 seconds following the shot.
 Navarch's Bottes +2  Increases any elemental damage of the same element as the shot used by 20% for 15 seconds following the shot.
 Navarch's +2 Attire  (Set Bonus) Occasionally triples Quick Draw damage (more frequently with more pieces equipped).
 Crimson / Blood Mask  (Augment) Reduces Quick Draw recast by 1~5 seconds.
 Mirke Wardecors
 Royal Redingote
 Nuevo Coselete
 (Augment) Reduces Quick Draw recast by 5 seconds.
 Schutzen Mittens   Increases TP gained from Quick Draw by 2.5
 Acinaces   Occasionally does not expend a card upon using a Quick Draw shot


Debuff Spell Enhancement Quick Shot Type
Bio Attack Down Effect +5% and DoT + 3 Dark Shot
Dia Defense Down Effect +5% and DoT + 1 Light Shot
Shock/Rasp/Choke/Frost/Burn/Drown Enhanced DoT and Stat-Verification Needed Respective Element Shot
Slow Slow Effect +10% Earth Shot

Reference

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