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jp:赤魔道士
Named for their garb rather than the magic they employ, these mages can utilize both black and white magic, and are proficient in wielding a blade.
In end game situations, Red Mage is generally utilized as a support role job. With access to many enhancing spells and the most effective enfeebling spells, Red Mage is most useful in providing an edge in lengthy, difficult battles.
Acquisition
Red Mage is one of the six jobs available when starting the game.
Job Traits, Job Abilities, and Spells
Spell List
Skills
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Combat Skills
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Ranged Combat Skills
Defensive Skills
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Magic Skills
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See Also: Level-by-level Skill Cap Chart
Artifact and Relic Armor
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Artifact Armor
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Artifact Armor +1
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Relic Armor
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Relic Armor +1
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Merit Categories
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Merit Points - Tier 2
| Name
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Effect
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| Dia III
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Lowers an enemy's defense by 15% and deals 3HP/tic damage for 30 seconds. Additional merits increase duration by 30 seconds.
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| Slow II
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Reduce's an enemy attack speed by ~23% at 0 dMND and caps at ~35% reduction at 75 dMND. Additional merits increase the minimum and maximum by 1% and magic accuracy by 2.
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| Paralyze II
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Paralyzes an enemy. Additional merits increase the Paralyze effect by 1 and magic accuracy by 2.
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| Phalanx II
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Grants a party member a certain amount of damage reduction. Additional merits increase duration by 30 seconds and damage reduction effect by 3.
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| Bio III
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Deals dark damage that reduces an enemy's attack by 15% and deals DoT damage based on Dark Magic skill for 30 seconds. Additional merits increase duration by 30 seconds.
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| Blind II
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Blinds an enemy, lowering its accuracy by a minimum of 15 and a maximum of 30 based on the caster's INT versus the target's INT. Additional merits increase accuracy down effect by 1 and magic accuracy by 2.
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