Wild Card

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Job Ability Information
Job Corsair
Type SP Ability
Description Has a random effect on all party members within area of effect.
Recast 01:00:00
Cumulative Enmity 1 Volatile Enmity 300
Command /ja "Wild Card" <me> 
Job Points
Category Wild Card Effect Ranks Available 20
Effect of each Rank Increase the probability of Wild Card resetting itself on a V or higher by 1%.

Notes

  • The die is rolled one time, and the result determines the effect on all party members in the area of effect:
    • 1 or 2: Restores all job abilities except SP Abilities.
    • 3: Restores all job abilities except SP Abilities and grants 100 TP.
    • 4: Restores all job abilities except SP Abilities and grants 300 TP.
    • 5: Restores job abilities including level 1 SP Abilities and restores 50% of maximum MP.
    • 6: Restores all job abilities including level 1 and level 96 SP Abilities and restores all MP.
      • Note: A 5 or 6 roll will not normally restore Wild Card on either the user or another COR. Job Points invested in enhancing Wild Card can allow this to occur with a chance that rises by 1% per job point upgrade.
  • There is an equal 1/6 possibility of each of the six results.
    • This probability is skewed upwards by utilizing augmented Commodore Bottes +2:
      • 1 or 2 result: 2/16 chance (each)
      • 3, 4, 5, or 6 result: 3/16 chance (each)

 

Equipment Modifying Ability...
Equipment Piece Modifier
Commodore Bottes +2 Augment-Icon.png: Gives an invisible re-roll if the initial roll lands on a 1 or 2.
Lanun Bottes Augment-Icon.png: Gives an invisible re-roll if the initial roll lands on a 1 or 2.
Lanun Bottes +1 Augment-Icon.png: Gives an invisible re-roll if the initial roll lands on a 1 or 2.
Lanun Bottes +2 Augment-Icon.png: Gives an invisible re-roll if the initial roll lands on a 1 or 2.
Lanun Bottes +3 Augment-Icon.png: Gives an invisible re-roll if the initial roll lands on a 1 or 2.

References