Category:Skillchain: Difference between revisions

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* [[Konzen-ittai]]/[[Wild Flourish]] (opening only)
* [[Konzen-ittai]]/[[Wild Flourish]] (opening only)


Every combination of skillchain properties does not creates a skillchain, and sometimes different skillchain can be created from the same two properties if they are combined in the opposite order. For instance, [[Compression]] -> [[Transfixion]] makes a [[Transfixion]] skillchain, while [[Transfixion]] -> [[Compression]] makes a [[Compression]] skillchain. This is called "reciprocal," because either order is valid. There are also "nonreciprocal" skillchains, where only one order of properties works. For example, [[Transfixion]] -> [[Scission]] makes [[Distortion]], but [[Scission]] -> [[Transfixion]] does not make a Skillchain.
Every combination of skillchain properties does not creates a skillchain, and sometimes different skillchain can be created from the same two properties if they are combined in the opposite order. For instance, [[:Category:Compression|Compression]] -> [[:Category:Transfixion|Transfixion]] makes a [[:Category:Transfixion|Transfixion]] skillchain, while [[:Category:Transfixion|Transfixion]] -> [[:Category:Compression|Compression]] makes a [[:Category:Compression|Compression]] skillchain. This is called "reciprocal," because either order is valid. There are also "nonreciprocal" skillchains, where only one order of properties works. For example, [[:Category:Transfixion|Transfixion]] -> [[:Category:Scission|Scission]] makes [[:Category:Distortion|Distortion]], but [[:Category:Scission|Scission]] -> [[:Category:Transfixion|Transfixion]] does not make a Skillchain.


Skillchaining is generally only for players, but some particular monsters are capable of Skillchaining as well. One ([[Tenzen]]) even has a monster-specific Skillchain called "Cosmic Elucidation."
Skillchaining is generally only for players, but some particular monsters are capable of Skillchaining as well. One ([[Tenzen]]) even has a monster-specific Skillchain called "Cosmic Elucidation."
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=== Skillchain Damage Element ===
=== Skillchain Damage Element ===
Level 1 Skillchains have a single elemental property and always are composed of that element's damage. Level 2, 3, and 4 skillchains are composed of multiple elements and have the potential to be any one of them. For instance, [[Fusion]] can be either light or fire elemental damage, and would be affected by [[Korin Obi]] or [[Karin Obi]], respectively. The skillchains appear do the damage of whichever element is the least likely to resist, and this can be affected by things like [[:Category:Ninjutsu|Ninjutsu]] and [[:Category:Threnody|Threnodies]]. If all elements are equally resistant or no element is likely to resist, it defaults to the first option. The progression is thought to be the same as the elemental resistance display on your equipment screen, namely:
Level 1 Skillchains have a single elemental property and always are composed of that element's damage. Level 2, 3, and 4 skillchains are composed of multiple elements and have the potential to be any one of them. For instance, [[:Category:Fusion|Fusion]] can be either light or fire elemental damage, and would be affected by [[Korin Obi]] or [[Karin Obi]], respectively. The skillchains appear do the damage of whichever element is the least likely to resist, and this can be affected by things like [[:Category:Ninjutsu|Ninjutsu]] and [[:Category:Threnody|Threnodies]]. If all elements are equally resistant or no element is likely to resist, it defaults to the first option. The progression is thought to be the same as the elemental resistance display on your equipment screen, namely:


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'''Example:''' If you use a [[Distortion]] skillchain on a [[Water Elemental]], it is going to default to Ice damage both due to the natural resistance of the monster (strong against water) and due to the priority order of the elements. If you use it on an [[Ice Elemental]], the priority order will be trumped by the natural resistances of the monster (strong against ice) and the skillchain will do water damage.<br><br>
'''Example:''' If you use a [[:Category:Distortion|Distortion]] skillchain on a [[Water Elemental]], it is going to default to Ice damage both due to the natural resistance of the monster (strong against water) and due to the priority order of the elements. If you use it on an [[Ice Elemental]], the priority order will be trumped by the natural resistances of the monster (strong against ice) and the skillchain will do water damage.<br><br>
This is particularly relevant when it comes to [[:Category:Elemental Obi|Elemental Obi]]s, which can be used to force day/weather bonuses to apply to your skillchains. For instance, [[Hyorin Obi]] worn on a 2000 damage Weapon Skill to close a 2-step [[Darkness]] skillchain against a target that doesn't resist ice on iceday would another 200+ damage to the skillchain, which may be better a better increase in total damage than you can get from another belt in that situation.
This is particularly relevant when it comes to [[:Category:Elemental Obi|Elemental Obi]]s, which can be used to force day/weather bonuses to apply to your skillchains. For instance, [[Hyorin Obi]] worn on a 2000 damage Weapon Skill to close a 2-step [[:Category:Darkness|Darkness]] skillchain against a target that doesn't resist ice on iceday would another 200+ damage to the skillchain, which may be better a better increase in total damage than you can get from another belt in that situation.


== Multiple Skillchain Properties ==
== Multiple Skillchain Properties ==
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== Level 1 Skillchains ==
== Level 1 Skillchains ==
There are 19 ways to make skillchains with level 1 properties and 12 different skillchains that can be made (8 ''level 1'', 4 '''level 2'''). It is possible to skillchain level 1 properties continuously with a little planning, thanks to the reciprocal properties and large number of possible skillchains. For instance, [[Cyclone]] ([[Detonation]]/[[Scission]]) can be used over and over to skillchain with itself. Not all reciprocal skillchains can be used this way, because some make level 2 skillchains. Still, this can be used to increase the number of weaponskills in a skillchain before elevating it to a higher skillchain level.
There are 19 ways to make skillchains with level 1 properties and 12 different skillchains that can be made (8 ''level 1'', 4 '''level 2'''). It is possible to skillchain level 1 properties continuously with a little planning, thanks to the reciprocal properties and large number of possible skillchains. For instance, [[Cyclone]] ([[:Category:Detonation|Detonation]]/[[:Category:Scission|Scission]]) can be used over and over to skillchain with itself. Not all reciprocal skillchains can be used this way, because some make level 2 skillchains. Still, this can be used to increase the number of weaponskills in a skillchain before elevating it to a higher skillchain level.


Level 1 Skillchains will always be the same as the property of the closing weapon skill that was used. Level 1 properties can make Level 2 Skillchains when combined in the proper way, but there is no rhyme or reason to it. For instance, it doesn't make much sense that Light (Transfixion) -> Earth (Scission) would make Ice/Water, but not any other combination. The only way to really represent it is a table.
Level 1 Skillchains will always be the same as the property of the closing weapon skill that was used. Level 1 properties can make Level 2 Skillchains when combined in the proper way, but there is no rhyme or reason to it. For instance, it doesn't make much sense that Light (Transfixion) -> Earth (Scission) would make Ice/Water, but not any other combination. The only way to really represent it is a table.
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| BGCOLOR="F5F5F5" align="center" | '''Transfixion'''
| BGCOLOR="F5F5F5" align="center" | '''Transfixion'''
| BGCOLOR="AAAAAA" |
| BGCOLOR="AAAAAA" |
| align="center" | ''[[Transfixion]]''
| align="center" | ''[[:Category:Transfixion|Transfixion]]''
| align="center" | N/A
| align="center" | N/A
| align="center" | N/A
| align="center" | N/A
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|-
|-
| BGCOLOR="777777" align="center" | '''Compression'''
| BGCOLOR="777777" align="center" | '''Compression'''
| BGCOLOR=E1E1E1 align="center" | ''[[Compression]]''
| BGCOLOR=E1E1E1 align="center" | ''[[:Category:Compression|Compression]]''
| BGCOLOR="AAAAAA" |
| BGCOLOR="AAAAAA" |
| BGCOLOR=E1E1E1 align="center" | N/A
| BGCOLOR=E1E1E1 align="center" | N/A
| BGCOLOR=E1E1E1 align="center" | N/A
| BGCOLOR=E1E1E1 align="center" | N/A
| BGCOLOR=E1E1E1 align="center" | N/A
| BGCOLOR=E1E1E1 align="center" | N/A
| BGCOLOR=E1E1E1 align="center" | '''[[Gravitation]]'''
| BGCOLOR=E1E1E1 align="center" | '''[[:Category:Gravitation|Gravitation]]'''
| BGCOLOR=E1E1E1 align="center" | ''[[Compression]]''
| BGCOLOR=E1E1E1 align="center" | ''[[:Category:Compression|Compression]]''
| BGCOLOR=E1E1E1 align="center" | N/A
| BGCOLOR=E1E1E1 align="center" | N/A
|-
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| align="center" | N/A
| align="center" | N/A
| BGCOLOR="AAAAAA" |
| BGCOLOR="AAAAAA" |
| align="center" | ''[[Liquefaction]]''
| align="center" | ''[[:Category:Liquefaction|Liquefaction]]''
| align="center" | N/A
| align="center" | N/A
| align="center" | N/A
| align="center" | N/A
| align="center" | N/A
| align="center" | N/A
| align="center" | ''[[Liquefaction]]''
| align="center" | ''[[:Category:Liquefaction|Liquefaction]]''
|-
|-
| BGCOLOR="A95940" align="center" | '''Scission'''
| BGCOLOR="A95940" align="center" | '''Scission'''
| BGCOLOR=E1E1E1 align="center" | '''[[Distortion]]'''
| BGCOLOR=E1E1E1 align="center" | '''[[:Category:Distortion|Distortion]]'''
| BGCOLOR=E1E1E1 align="center" | N/A
| BGCOLOR=E1E1E1 align="center" | N/A
| BGCOLOR=E1E1E1 align="center" | ''[[Scission]]''
| BGCOLOR=E1E1E1 align="center" | ''[[:Category:Scission|Scission]]''
| BGCOLOR="AAAAAA" |
| BGCOLOR="AAAAAA" |
| BGCOLOR=E1E1E1 align="center" | N/A
| BGCOLOR=E1E1E1 align="center" | N/A
| BGCOLOR=E1E1E1 align="center" | ''[[Scission]]''
| BGCOLOR=E1E1E1 align="center" | ''[[:Category:Scission|Scission]]''
| BGCOLOR=E1E1E1 align="center" | N/A
| BGCOLOR=E1E1E1 align="center" | N/A
| BGCOLOR=E1E1E1 align="center" | N/A
| BGCOLOR=E1E1E1 align="center" | N/A
|-
|-
| BGCOLOR="2A6BFC" align="center" | '''Reverberation'''
| BGCOLOR="2A6BFC" align="center" | '''Reverberation'''
| align="center" | ''[[Reverberation]]''
| align="center" | ''[[:Category:Reverberation|Reverberation]]''
| align="center" | N/A
| align="center" | N/A
| align="center" | N/A
| align="center" | N/A
| align="center" | ''[[Reverberation]]''
| align="center" | ''[[:Category:Reverberation|Reverberation]]''
| BGCOLOR="AAAAAA" |
| BGCOLOR="AAAAAA" |
| align="center" | N/A
| align="center" | N/A
| align="center" | '''[[Fragmentation]]'''
| align="center" | '''[[:Category:Fragmentation|Fragmentation]]'''
| align="center" | N/A
| align="center" | N/A
|-
|-
| BGCOLOR="25CC25" align="center" | '''Detonation'''
| BGCOLOR="25CC25" align="center" | '''Detonation'''
| BGCOLOR=E1E1E1 align="center" | N/A
| BGCOLOR=E1E1E1 align="center" | N/A
| BGCOLOR=E1E1E1 align="center" | ''[[Detonation]]''
| BGCOLOR=E1E1E1 align="center" | ''[[:Category:Detonation|Detonation]]''
| BGCOLOR=E1E1E1 align="center" | N/A
| BGCOLOR=E1E1E1 align="center" | N/A
| BGCOLOR=E1E1E1 align="center" | ''[[Detonation]]''
| BGCOLOR=E1E1E1 align="center" | ''[[:Category:Detonation|Detonation]]''
| BGCOLOR=E1E1E1 align="center" | N/A
| BGCOLOR=E1E1E1 align="center" | N/A
| BGCOLOR="AAAAAA" |
| BGCOLOR="AAAAAA" |
| BGCOLOR=E1E1E1 align="center" | N/A
| BGCOLOR=E1E1E1 align="center" | N/A
| BGCOLOR=E1E1E1 align="center" | ''[[Detonation]]''
| BGCOLOR=E1E1E1 align="center" | ''[[:Category:Detonation|Detonation]]''
|-
|-
| BGCOLOR="07CCCC" align="center" | '''Induration'''
| BGCOLOR="07CCCC" align="center" | '''Induration'''
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| align="center" | N/A
| align="center" | N/A
| align="center" | N/A
| align="center" | N/A
| align="center" | ''[[Induration]]''
| align="center" | ''[[:Category:Induration|Induration]]''
| align="center" | N/A
| align="center" | N/A
| BGCOLOR="AAAAAA" |
| BGCOLOR="AAAAAA" |
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| BGCOLOR=E1E1E1 align="center" | N/A
| BGCOLOR=E1E1E1 align="center" | N/A
| BGCOLOR=E1E1E1 align="center" | N/A
| BGCOLOR=E1E1E1 align="center" | N/A
| BGCOLOR=E1E1E1 align="center" | '''[[Fusion]]'''
| BGCOLOR=E1E1E1 align="center" | '''[[:Category:Fusion|Fusion]]'''
| BGCOLOR=E1E1E1 align="center" | N/A
| BGCOLOR=E1E1E1 align="center" | N/A
| BGCOLOR=E1E1E1 align="center" | ''[[Impaction]]''
| BGCOLOR=E1E1E1 align="center" | ''[[:Category:Impaction|Impaction]]''
| BGCOLOR=E1E1E1 align="center" | N/A
| BGCOLOR=E1E1E1 align="center" | N/A
| BGCOLOR=E1E1E1 align="center" | ''[[Impaction]]''
| BGCOLOR=E1E1E1 align="center" | ''[[:Category:Impaction|Impaction]]''
| BGCOLOR="AAAAAA" |
| BGCOLOR="AAAAAA" |
|-
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| colspan=2 align=center style="border-bottom:3px solid black;" | '''Property'''
| colspan=2 align=center style="border-bottom:3px solid black;" | '''Property'''
| width=10% BGCOLOR="777777" align="right" | '''[[Gravitation|Gravi]]'''
| width=10% BGCOLOR="777777" align="right" | '''[[:Category:Gravitation|Gravi]]'''
| width=10% BGCOLOR="A95940" align="left" | '''[[Gravitation|tation]]'''
| width=10% BGCOLOR="A95940" align="left" | '''[[:Category:Gravitation|tation]]'''
| width=10% BGCOLOR="2A6BFC" align="right" | '''[[Distortion|Disto]]'''
| width=10% BGCOLOR="2A6BFC" align="right" | '''[[:Category:Distortion|Disto]]'''
| width=10% BGCOLOR="07CCCC" align="left" | '''[[Distortion|rtion]]'''
| width=10% BGCOLOR="07CCCC" align="left" | '''[[:Category:Distortion|rtion]]'''
| width=10% BGCOLOR="FF4030" align="right" | '''[[Fusion|Fus]]'''
| width=10% BGCOLOR="FF4030" align="right" | '''[[:Category:Fusion|Fus]]'''
| width=10% BGCOLOR="F5F5F5" align="left" | '''[[Fusion|ion]]'''
| width=10% BGCOLOR="F5F5F5" align="left" | '''[[:Category:Fusion|ion]]'''
| width=10% BGCOLOR="25CC25" align="right" | '''[[Fragmentation|Fragmen]]'''
| width=10% BGCOLOR="25CC25" align="right" | '''[[:Category:Fragmentation|Fragmen]]'''
| width=10% BGCOLOR="FF80FA" align="left" | '''[[Fragmentation|tation]]'''
| width=10% BGCOLOR="FF80FA" align="left" | '''[[:Category:Fragmentation|tation]]'''
|-
|-
| width=10% BGCOLOR="777777" align="right" | '''[[Gravitation|Gravi]]'''
| width=10% BGCOLOR="777777" align="right" | '''[[:Category:Gravitation|Gravi]]'''
| width=10% BGCOLOR="A95940" align="left" | '''[[Gravitation|tation]]'''
| width=10% BGCOLOR="A95940" align="left" | '''[[:Category:Gravitation|tation]]'''
| colspan=2 BGCOLOR="AAAAAA" |
| colspan=2 BGCOLOR="AAAAAA" |
| colspan=2 align="center" | '''[[Darkness]]'''
| colspan=2 align="center" | '''[[:Category:Darkness|Darkness]]'''
| colspan=2 align="center" | ''[[Gravitation]]''
| colspan=2 align="center" | ''[[:Category:Gravitation|Gravitation]]''
| colspan=2 align="center" | N/A
| colspan=2 align="center" | N/A
|-
|-
| BGCOLOR="2A6BFC" align="right" | '''[[Distortion|Disto]]'''
| BGCOLOR="2A6BFC" align="right" | '''[[:Category:Distortion|Disto]]'''
| BGCOLOR="07CCCC" align="left" | '''[[Distortion|rtion]]'''
| BGCOLOR="07CCCC" align="left" | '''[[:Category:Distortion|rtion]]'''
| colspan=2 BGCOLOR=E1E1E1 align="center" | '''[[Darkness]]'''
| colspan=2 BGCOLOR=E1E1E1 align="center" | '''[[:Category:Darkness|Darkness]]'''
| colspan=2 BGCOLOR="AAAAAA" |
| colspan=2 BGCOLOR="AAAAAA" |
| colspan=2 BGCOLOR=E1E1E1 align="center" | N/A
| colspan=2 BGCOLOR=E1E1E1 align="center" | N/A
| colspan=2 BGCOLOR=E1E1E1 align="center" | ''[[Distortion]]''
| colspan=2 BGCOLOR=E1E1E1 align="center" | ''[[:Category:Distortion|Distortion]]''
|-
|-
| BGCOLOR="FF4030" align="right" | '''[[Fusion|Fus]]'''
| BGCOLOR="FF4030" align="right" | '''[[:Category:Fusion|Fus]]'''
| BGCOLOR="F5F5F5" align="left" | '''[[Fusion|ion]]'''
| BGCOLOR="F5F5F5" align="left" | '''[[:Category:Fusion|ion]]'''
| colspan=2 align="center" | N/A
| colspan=2 align="center" | N/A
| colspan=2 align="center" | ''[[Fusion]]''
| colspan=2 align="center" | ''[[:Category:Fusion|Fusion]]''
| colspan=2 BGCOLOR="AAAAAA" |
| colspan=2 BGCOLOR="AAAAAA" |
| colspan=2 align="center" | '''[[Light (Skillchain)|Light]]'''
| colspan=2 align="center" | '''[[:Category:Light|Light]]'''
|-
|-
| BGCOLOR="25CC25" align="right" | '''[[Fragmentation|Fragmen]]'''
| BGCOLOR="25CC25" align="right" | '''[[:Category:Fragmentation|Fragmen]]'''
| BGCOLOR="FF80FA" align="left" | '''[[Fragmentation|tation]]'''
| BGCOLOR="FF80FA" align="left" | '''[[:Category:Fragmentation|tation]]'''
| colspan=2 BGCOLOR=E1E1E1 align="center" | ''[[Fragmentation]]''
| colspan=2 BGCOLOR=E1E1E1 align="center" | ''[[:Category:Fragmentation|Fragmentation]]''
| colspan=2 BGCOLOR=E1E1E1 align="center" | N/A
| colspan=2 BGCOLOR=E1E1E1 align="center" | N/A
| colspan=2 BGCOLOR=E1E1E1 align="center" | '''[[Light (Skillchain)|Light]]'''
| colspan=2 BGCOLOR=E1E1E1 align="center" | '''[[:Category:Light|Light]]'''
| colspan=2 BGCOLOR="AAAAAA" |
| colspan=2 BGCOLOR="AAAAAA" |
|-
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|-
|-
| align=center style="border-bottom:3px solid black;" | '''Property'''
| align=center style="border-bottom:3px solid black;" | '''Property'''
| BGCOLOR="F5F5F5" align="center" width=33% | '''[[Light (Skillchain)|Light]]'''
| BGCOLOR="F5F5F5" align="center" width=33% | '''[[:Category:Light|Light]]'''
| BGCOLOR="666666" align="center" width=33% | '''[[Darkness]]'''
| BGCOLOR="666666" align="center" width=33% | '''[[:Category:Darkness|Darkness]]'''
|-
|-
| BGCOLOR="F5F5F5" align="center" | '''[[Light (Skillchain)|Light]]'''
| BGCOLOR="F5F5F5" align="center" | '''[[:Category:Light|Light]]'''
| TCOLOR="FF0000" align="center" | '''[[Level 4 Light]]'''
| TCOLOR="FF0000" align="center" | '''[[Level 4 Light]]'''
| align="center" | N/A
| align="center" | N/A
|-
|-
| BGCOLOR="666666" align="center" | '''[[Darkness]]'''
| BGCOLOR="666666" align="center" | '''[[:Category:Darkness|Darkness]]'''
| BGCOLOR=E1E1E1 align="center" | N/A
| BGCOLOR=E1E1E1 align="center" | N/A
| BGCOLOR=E1E1E1 align="center" | '''[[Level 4 Darkness]]'''
| BGCOLOR=E1E1E1 align="center" | '''[[Level 4 Darkness]]'''
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== Level 4 Skillchains ==
== Level 4 Skillchains ==
Level 4 Skillchains ([[Level 4 Darkness]] and [[Level 4 Light]]) are created by combing two Level 3 Skillchain properties and are functionally the same as Level 3 Skillchain except that they cannot be continued further. Thus, combining two Level 3 properties directly (like [[Konzen-ittai]]->[[Tachi: Kaiten]]) will create a "[[Level 4 Light|Light]]" Skillchain that cannot be continued by another level 3 property, despite only one "[[Light (Skillchain)|Light]]" skillchain having been created. There is no real consensus on a name for these properties, but some proposed options are given [http://ffxi.allakhazam.com/forum.html?forum=10&mid=1312810027293934554 here].
Level 4 Skillchains ([[Level 4 Darkness]] and [[Level 4 Light]]) are created by combing two Level 3 Skillchain properties and are functionally the same as Level 3 Skillchain except that they cannot be continued further. Thus, combining two Level 3 properties directly (like [[Konzen-ittai]]->[[Tachi: Kaiten]]) will create a "[[Level 4 Light|Light]]" Skillchain that cannot be continued by another level 3 property, despite only one "[[:Category:Light|Light]]" skillchain having been created. There is no real consensus on a name for these properties, but some proposed options are given [http://ffxi.allakhazam.com/forum.html?forum=10&mid=1312810027293934554 here].


[[Image:Aden's Renkei Chart.jpg|thumb|float|right]]
[[Image:Aden's Renkei Chart.jpg|thumb|float|right]]

Revision as of 21:51, 29 January 2013

Skillchains take place when two abilities with appropriate skillchain properties are used subsequently, in a valid order, and within a the necessary time window (1-5 seconds). The following abilities can give Skillchain properties:

Every combination of skillchain properties does not creates a skillchain, and sometimes different skillchain can be created from the same two properties if they are combined in the opposite order. For instance, Compression -> Transfixion makes a Transfixion skillchain, while Transfixion -> Compression makes a Compression skillchain. This is called "reciprocal," because either order is valid. There are also "nonreciprocal" skillchains, where only one order of properties works. For example, Transfixion -> Scission makes Distortion, but Scission -> Transfixion does not make a Skillchain.

Skillchaining is generally only for players, but some particular monsters are capable of Skillchaining as well. One (Tenzen) even has a monster-specific Skillchain called "Cosmic Elucidation."

There are four "Levels" of Skillchains and Skillchain properties. The properties within a level can only skillchain with other properties within the level, and will result in a skillchain that's either the same level or one higher. So Level 1 properties combine with other Level 1 properties and make either Level 1 or Level 2 properties. Level 2 properties combine to make Level 2 or Level 3 properties.



Skillchain Damage

Skillchain damage is determined by four factors at the moment:

  • The damage of the action that created the current skillchain (Closing Damage).
  • The number of Skillchain properties used so far and the current Skillchain level (see table below).
  • Skillchain Bonus
  • Skillchain Damage +% equipment.
  • Day/Weather Bonuses
  • Staff Affinity

The equation would be:

Equation: Skillchain damage = (Closing Damage) × (Skillchain Level/Number from Table) × (1 + Skillchain Bonus÷100) × (1 + Skillchain Damage+%/100) × (1 + Day/Weather bonuses) × (1 + Staff Affinity)
Example: A character is doing a level 1 skillchain with two Weapon Skills, 30 Skillchain Bonus, +5% Skillchain Damage, and no relevant day/weather/affinity. The closing damage is 500.
341 = floor( 500 × 0.5 × 1.3 × 1.05 × 1 × 1)

If you are deciding what kind of skillchain you will make, it's necessary to strike a balance between number of weapon skills per skillchain and skillchain damage. For instance, if you have the potential to make a level 3 and then level 4 skillchain with 3 weaponskills, is it better to do that twice or do a level 1 skillchain, three level 2 skillchains, and then a 3 and 4 skillchain? The answer to this varies from job to job, and will depend a lot on the weapon skills you are forced to use to do the longer skillchain. Typically Weapon Skills with lower properties are also weaker than Weapon Skills with higher properties, so it is often difficult to argue for skillchain length over level.

2 3 4 5 6
Level 1 0.5 0.6 0.7 0.8 0.9
Level 2 0.6 0.75 1.0 1.25 1.5
Level 3 1.0 1.5 1.75 2.0 2.25

It should be noted that increasing the number of Weapon Skills used to make a Skillchain also increases the Magic Burst damage.

Skillchain Damage Element

Level 1 Skillchains have a single elemental property and always are composed of that element's damage. Level 2, 3, and 4 skillchains are composed of multiple elements and have the potential to be any one of them. For instance, Fusion can be either light or fire elemental damage, and would be affected by Korin Obi or Karin Obi, respectively. The skillchains appear do the damage of whichever element is the least likely to resist, and this can be affected by things like Ninjutsu and Threnodies. If all elements are equally resistant or no element is likely to resist, it defaults to the first option. The progression is thought to be the same as the elemental resistance display on your equipment screen, namely:

Element: Fire Element: Wind Element: Thunder Element: Light
Element: Ice Element: Earth Element: Water Element: Dark

Example: If you use a Distortion skillchain on a Water Elemental, it is going to default to Ice damage both due to the natural resistance of the monster (strong against water) and due to the priority order of the elements. If you use it on an Ice Elemental, the priority order will be trumped by the natural resistances of the monster (strong against ice) and the skillchain will do water damage.

This is particularly relevant when it comes to Elemental Obis, which can be used to force day/weather bonuses to apply to your skillchains. For instance, Hyorin Obi worn on a 2000 damage Weapon Skill to close a 2-step Darkness skillchain against a target that doesn't resist ice on iceday would another 200+ damage to the skillchain, which may be better a better increase in total damage than you can get from another belt in that situation.

Multiple Skillchain Properties

Many Weapon Skills have multiple Skillchain properties. You will notice that these are separated out into primary, secondary, and ternary properties. They attempt to skillchain in that order. So the primary property will attempt to skillchain with the previous property. If it cannot then the secondary property will attempt to skillchain. If that fails, then the ternary one will attempt to skillchain.

If the monster has no active skillchain property, then it receives the three in the listed order. They would be compared to any following property(ies) in order. If a Skillchain is made, then that Skillchain property becomes the only one active on the monster.

Level 1 Skillchains

There are 19 ways to make skillchains with level 1 properties and 12 different skillchains that can be made (8 level 1, 4 level 2). It is possible to skillchain level 1 properties continuously with a little planning, thanks to the reciprocal properties and large number of possible skillchains. For instance, Cyclone (Detonation/Scission) can be used over and over to skillchain with itself. Not all reciprocal skillchains can be used this way, because some make level 2 skillchains. Still, this can be used to increase the number of weaponskills in a skillchain before elevating it to a higher skillchain level.

Level 1 Skillchains will always be the same as the property of the closing weapon skill that was used. Level 1 properties can make Level 2 Skillchains when combined in the proper way, but there is no rhyme or reason to it. For instance, it doesn't make much sense that Light (Transfixion) -> Earth (Scission) would make Ice/Water, but not any other combination. The only way to really represent it is a table.

Second First Property
Property Transfixion Compression Liquefaction Scission Reverberation Detonation Induration Impaction
Transfixion Transfixion N/A N/A N/A N/A N/A N/A
Compression Compression N/A N/A N/A Gravitation Compression N/A
Liquefaction N/A N/A Liquefaction N/A N/A N/A Liquefaction
Scission Distortion N/A Scission N/A Scission N/A N/A
Reverberation Reverberation N/A N/A Reverberation N/A Fragmentation N/A
Detonation N/A Detonation N/A Detonation N/A N/A Detonation
Induration N/A N/A N/A N/A Induration N/A N/A
Impaction N/A N/A Fusion N/A Impaction N/A Impaction

Level 2 Skillchains

Level 2 Skillchains can be Magic Bursted using two elements and combine to make either another Level 2 Skillchain or a Level 3 Skillchain. Like Level 1 Skillchains, these can be used circularly to increase the number of properties in a chain before elevating it to level 3, but it requires a more complicated pattern and access to all four level 2 properties.

Second First Property
Property Gravi tation Disto rtion Fus ion Fragmen tation
Gravi tation Darkness Gravitation N/A
Disto rtion Darkness N/A Distortion
Fus ion N/A Fusion Light
Fragmen tation Fragmentation N/A Light

Level 3 Skillchains

Level 3 Skillchains can be created by combining the appropriate Level 2 properties or Level 3 properties. These give the highest Skillchain damage, but can only be continued once.

Second First Property
Property Light Darkness
Light Level 4 Light N/A
Darkness N/A Level 4 Darkness

Level 4 Skillchains

Level 4 Skillchains (Level 4 Darkness and Level 4 Light) are created by combing two Level 3 Skillchain properties and are functionally the same as Level 3 Skillchain except that they cannot be continued further. Thus, combining two Level 3 properties directly (like Konzen-ittai->Tachi: Kaiten) will create a "Light" Skillchain that cannot be continued by another level 3 property, despite only one "Light" skillchain having been created. There is no real consensus on a name for these properties, but some proposed options are given here.

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Skillchain Chart

Though it is now outdated due to new weaponskills, this chart was a mainstay for years and still illustrates all the important relationships:

References

Subcategories

This category has the following 14 subcategories, out of 14 total.

Pages in category "Skillchain"

The following 4 pages are in this category, out of 4 total.