Critical Hit Rate: Difference between revisions

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{{Disambiguation|Magic Critical Hit}}
{|
==Overview==
| __TOC__
Every time players swing at a monster, they have a chance to critical hit. If they successfully critical, the monster will take additional damage. This boost to damage is represented in two phases, an increase in [[pDIF]], or effective [[Attack]], and direct modification by [[Critical Attack Bonus]] and other similar abilities. Additionally, Critical Hits forced by [[Sneak Attack]] and [[Trick Attack]] with [[Thief]] main receive [[base damage]] bonuses from [[Dexterity]] and [[Agility]] respectively.
|valign="top"|For melee weapons, critical hit rate is the sum of the base rate (5%), gear/atma (0-100%), merit points (0-5%), Buffs, [[Weapon Skill]] modifiers, and player [[Dexterity]] relative to target [[Agility]] (also known as dDEX, 0-15%). As there is no cap to critical hit rate, it can be taken all the way to 100%, guaranteeing that every attack is a critical hit. Category-specific caps are marked. It also only takes whole number values, so it is impossible to have something like a 12.5% Critical Hit Rate.<br><br>
[[Weapon Skill]]s with the description "Chance of Critical Hit varies with [[TP]]" modify Critical Hit Rate during Weapon Skill. Generally, the base modification at 100[[TP]] varies from 0% to 40%, and extra Critical Hit Rate is awarded for TP over 100.


While all normal swings have the potential to critical, [[Weapon Skill]]s can only critical hit if their descriptions read "chance to critical hit varies with TP." or an effects enables them to critical hit (ex. [[Shining One]]). This has been proven multiple times, though the easiest verification method is using 1-hit weapon skills and looking for damage that indicates a critical hit has occurred. It also appears that some weapon skills, though they possess the appropriate description, do not receive the benefit of base and gear Critical Hit Rate, like [[Blade: Rin]].
'''Example:''' A [[Thief]] has 115 [[Dexterity]], Level 5 Critical Hit Rate Merits, +4% Critical Hit Rate in gear, and is fighting a monster with 96 [[Agility]]. They have a 5% + 4% + 5% + 0% + 2% (dDEX=19) = 16% Critical Hit Rate.


For ranged weapons, critical hit rate is the sum of the base rate (5%), gear/atma (0-100%), merit points (0-5%), Buffs, [[Weapon Skill]] modifiers, and player [[Agility]] relative to target [[Agility]] (also known as dAGI, no known cap). Dexterity does '''not''' affect critical hit rate for ranged weapons.
*For '''melee weapons''', critical hit rate is the sum of the base rate (5%), gear/atma (0-100%), merit points (0-5%), Buffs, [[Weapon Skill]] modifiers, and player [[Dexterity]] relative to target [[Agility]] (also known as dDEX, 0-15%). As there is no cap to critical hit rate, it can be taken all the way to 100%, guaranteeing that every attack is a critical hit. Category-specific caps are marked. It also only takes whole number values, so it is impossible to have something like a 12.5% Critical Hit Rate.
**[[Weapon Skill]]s with the description "Chance of Critical Hit varies with [[TP]]" modify Critical Hit Rate during Weapon Skill. Generally, the base modification at 100[[TP]] varies from 0% to 40%, and extra Critical Hit Rate is awarded for TP over 100.
|}
***'''Example:''' A [[Thief]] has 115 [[Dexterity]], Level 5 Critical Hit Rate Merits, +4% Critical Hit Rate in gear, and is fighting a monster with 96 [[Agility]]. They have a 5% + 4% + 5% + 0% + 2% (dDEX=19) = 16% Critical Hit Rate.
== Melee Critical Hit Rate (dDEX) ==
*For '''ranged weapons''', critical hit rate is the sum of the base rate (5%), gear/atma (0-100%), merit points (0-5%), Buffs, [[Weapon Skill]] modifiers, and player [[Agility]] relative to target [[Agility]] (also known as dAGI, no known cap).
dDEX (Player [[DEX]] - Target [[AGI]]) determines the contribution of [[Dexterity]] to melee critical hit rate. This is added on to the base rate and merits to determine the total critical hit rate. Because this value depends on the target's [[Agility]], which will be determined by its level and job combination, Critical Hit builds are sensible in some places and not sensible in others.
**Dexterity does '''not''' affect critical hit rate for ranged weapons.

===Melee Critical Hit Rate (dDEX)===
----
dDEX (Player [[DEX]] - Target [[AGI]]) determines the contribution of [[Dexterity]] to melee critical hit rate. This is added on to the base rate and merits to determine the total critical hit rate. Because this value depends on the target's [[Agility]], which will be determined by its level and job combination, Critical Hit value changes significantly depending on target.


Based on the chart below, you can see that there is an extremely significant jump in critical hit rate when dDEX is increased from 40 to 50 (from 4% at dDEX=39 to 15% at dDEX=50), but no further boost to critical hit rate once dDEX is greater than 50.
Based on the chart below, you can see that there is an extremely significant jump in critical hit rate when dDEX is increased from 40 to 50 (from 4% at dDEX=39 to 15% at dDEX=50), but no further boost to critical hit rate once dDEX is greater than 50.
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{| border="1" cellpadding="0" cellspacing="0" BGCOLOR="#cee0f2" width="200px"
|BGCOLOR="#cee0f2" width="50%" colspan="1" align="center"|'''dDEX'''
|BGCOLOR="#cee0f2" width="50%" colspan="1" align="center"|'''dDEX'''
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|valign="top"|


== Ranged Critical Hit Rate (dAGI) ==
===Ranged Critical Hit Rate (dAGI)===
----
[[dAGI]] (Player [[AGI]] - Target [[AGI]]) determines the contribution of [[Agility]] to ranged critical hit rate. This is added on to the base rate and merits to determine the total critical hit rate. This value does depend on the target's [[Agility]], but there are few times when critical hit rate builds are optimal (vs. times when they're less optimal) because adding the same amount of AGI always grants the same amount of critical hit rate and ranged critical hits are a constant multiplier of the damage you would have done otherwise.
[[dAGI]] (Player [[AGI]] - Target [[AGI]]) determines the contribution of [[Agility]] to ranged critical hit rate. This is added on to the base rate and merits to determine the total critical hit rate. This value does depend on the target's agility, but there are few times when critical hit rate builds are optimal (vs. times when they're less optimal) because adding the same amount of AGI always grants the same amount of critical hit rate and ranged critical hits are a constant multiplier of the damage you would have done otherwise.


: Crit Rate = +[[floor]]( '''dAGI'''{{math|divide}}10 )%
: Crit Rate = +[[floor]]( '''dAGI'''{{math|divide}}10 )%


This has been tested for the range dAGI = 0~90.
This has been tested for the ranges of dAGI = 0~90.
|}
{| width="100% align="center"
|valign="top"|


== Merit Points ==
==Merit Points==
{{Job Trait
Critical hit rate is also a [[merit]] category available to all jobs. It can be merited a total of 5 times. Each merit upgrade grants a 1% increase in critical hit rate. It costs 15 merits to fully upgrade (1>2>3>4>5). This is likely the most popular merit choice in the "other" category.
|desc=Increases your Critical Hit Rate by 1% per merit level.

|type=[[Merit]]
== Testing Critical Hit Rate ==
|job=Any
If you have something giving you an unknown amount of Critical Hit Rate, then the easiest way to find it is to use Abyssea Atmas and gear with known potency to force a 100% Critical Hit Rate. Lets say you have Y% known critical hit rate and X% from an unknown source. If you swing your weapon (or use your Weapon Skill) and get a non-crit return, you know that:
|level=
: 100% > Y% + X%
|value=
Furthermore, if you manage to Critical Hit 303 times in a row, you can say with 95% certainty that your Critical Hit Rate is 100%. You can think of it like this:
|mtier=1
: .99^n = Probability of Critical Hitting "n" times in a row if your critical hit rate is actually 99%.
|ranks=5
Now, there's also a chance that you critical hit "n" times in a row with a 98% critical hit rate, so to accurately calculate the odds you have to add up all the .XX^n values over the range of possibilities. If you're using something like [[Atma of the Razed Ruins|Razed Ruins]] and [[Atma of the Gnarled Horn|Gnarled Horn]] with 5 Critical Hit Rate merits, you know that your minimum Critical Hit rate is 75%. Then the equation would become:
|effect=Grants an additional 1% increase to your Critical Hit Rate.
: .99^n + .98^n + .97^n ... .75^n = Probability of Critical Hitting "n" times in a row if your Critical Hit rate is actually between 99% and 75%.
|notes=*It costs 15 merits to fully upgrade (1>2>3>4>5).
That equation happens to equal 95% when n = 303, hence the above statement.<br><br>
*This is generally the most popular merit choice in the "other" category.
'''Example:''' So say that you have a piece of equipment (like [[Assassin's Vest]]) with an unknown boost to Critical Hit Rate. The testing method would recommend you go to Abyssea, put on [[Atma of the Gnarled Horn]], [[Atma of the Razed Ruins]], and [[Atma of the Dark Depths]] (95% Critical Hit Rate with 5 merits) and the equipment. Swing away at something, and increase your critical hit rate by 1% per non-crit. The first sign of negative evidence (a non-crit) is enough to increment. At the final level, you should end up [[Critical Hit]]ing 303 times in a row without seeing any regular hits, which makes you 95% confident that you've found your target value. From that point, you would add up your sources of critical hit rate and subtract them from 100%. The remainder is the critical hit rate on the equipment.<br><br>
}}

|width="10%"|
Past Critical Hit Rate tests relied on long parses against Hpmedes (N=10000+, as is seen in the references), [[Abyssea]] brought with it the possibility of a new way to test unknown Critical Hit Rate boosts. Overall, this is much faster than a similarly accurate Hpemde parse. On average, you would expect to swing 531 times to determine the critical hit rate of an unknown source with 95% confidence. The test will go much faster if you undershoot Critical Hit rate with your initial guess than if you overshoot it, and you should be able to get within 5% very quickly. This same method can be applied to [[Weapon Skill]]s, using them as the X% unknown Critical Hit Rate.
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== Job Points ==
{{Job Trait
|desc=Increases your Critical Hit Rate.
|type=[[Job Point]]
|job=Any
|Insert Job Trait Level Template=
{{Job Trait Level
|tier=I
|jlevels=[[WAR]] 99 <sup><big>(100[[Job Points#Warrior|JP Gift]])</big></sup>
|value=5%
}}
{{Job Trait Level
|tier=II
|jlevels=[[WAR]] 99 <sup><big>(1200[[Job Points#Warrior|JP Gift]])</big></sup>
|value=10%
}}
|notes=
}}
|}


Critical hit rate is enhanced by the following effects:
==Enhanced By==
*[[Rogue's Roll]]: Up to +27% critical hit rate depending on result, [[Phantom Roll]]+ equipment, and THF in pt or relic hat proc.
===Abilities===
*[[Rogue's Roll]]: Up to ~+20% critical hit rate depending on result.
*[[Blood Rage]]: +20% critical hit rate while in effect.
*[[Blood Rage]]: +20% critical hit rate while in effect.
*[[Impetus]]: Up to +50% critical hit rate with consecutively landed attacks.
*[[Impetus]]: Up to +50% critical hit rate with consecutively landed attacks.
*[[Mighty Strikes]]: 100% critical hit rate while in effect.
*[[Mighty Strikes]]: 100% critical hit rate while in effect.


==Critical Hit Damage==
===Equipment===
Critical Hit Damage is determined by [[Base Damage]], [[fSTR]], [[pDIF|Critical pDIF]], and the sum of modifiers such as [[Critical Attack Bonus]] [[:Category:Job Traits|job trait]] and the other [[:Category:Job Ability|Job Abilities]]/equipment that enhance it directly. The bonus is capped at +100% maximum total from all sources (abilities, traits, gear, atma, etc.). <br/>
{| class=sortable border="0" width=800px style="text-align:center; background-color:#000878"
'''Equation:''' Critical Hit Damage = ([[Base Damage]] + [[fSTR]]) * [[pDIF|Critical pDIF]] * (Sum of Direct Modifiers)
|- style="background:#C3C6DD;"
! width="30%" | Item
! width="10%" | Level
! width="10%" | Slot
! width="40%" | Jobs
! width="10%" | Crit. Hit Rate
|- bgcolor="#FFFFFF"
|[[Jupiter's Staff]]
|51
|[[:Category:Weapon|Weapon]]
|All Jobs
| 15%
|- bgcolor="#FFFFFF"
|[[Thunder Staff]]
|51
|[[:Category:Weapon|Weapon]]
|All Jobs
| 15%
|- bgcolor="#FFFFFF"
|[[Cruadin]]
|69
|[[:Category:Weapon|Weapon]]
|[[PLD]] [[DRK]]
| 15% ([[Campaign]])
|- bgcolor="#FFFFFF"
|[[Dies Irae]]
|99
|[[:Category:Weapon|Weapon]]
|[[WAR]]
| 10%
|- bgcolor="#FFFFFF"
|[[Skadi's Attire Set +1]]
|99
|[[:Category:Armor Set|Set]]
|[[THF]] [[BST]] [[RNG]] [[COR]] [[DNC]]
| 9% (max)
|- bgcolor="#FFFFFF"
|[[Primate Staff +1]]
|73
|[[:Category:Weapon|Weapon]]
|[[MNK]] [[WHM]] [[PLD]] [[DRG]]
| 7%
|- bgcolor="#FFFFFF"
|[[Barkborer]]
|72
|[[:Category:Weapon|Weapon]]
|[[BST]]
| 7% (vs. [[:Category:Plantoids|Plantoid]])
|- bgcolor="#FFFFFF"
|[[Ermine's Tail]]
|72
|[[:Category:Weapon|Weapon]]
|[[WAR]] [[THF]] [[PLD]] [[DRK]] [[BRD]] [[RNG]] [[SAM]] [[NIN]] [[DRG]] [[COR]] [[PUP]] [[DNC]]
| 7% (vs. [[:Category:Lizards|Lizards]])
|- bgcolor="#FFFFFF"
|[[Eventreuse]]
|72
|[[:Category:Weapon|Weapon]]
|[[WAR]]
| 7% (vs. [[:Category:Plantoids|Plantoid]])
|- bgcolor="#FFFFFF"
|[[Koggelmander]]
|72
|[[:Category:Weapon|Weapon]]
|[[WAR]] [[RDM]] [[THF]] [[PLD]] [[DRK]] [[BST]] [[BRD]] [[RNG]] [[NIN]] [[DRG]] [[BLU]] [[COR]]
| 7% (vs. [[:Category:Vermin|Vermin]])
|- bgcolor="#FFFFFF"
|[[Onishibari]]
|72
|[[:Category:Weapon|Weapon]]
|[[NIN]]
| 7% (vs. [[:Category:Beasts|Beasts]])
|- bgcolor="#FFFFFF"
|[[Scheherazade]]
|72
|[[:Category:Weapon|Weapon]]
|[[DRK]]
| 7% (vs. [[:Category:Lizards|Lizards]])
|- bgcolor="#FFFFFF"
|[[Zaide]]
|72
|[[:Category:Weapon|Weapon]]
|[[DRG]]
| 7% (vs. [[:Category:Beasts|Beasts]])
|- bgcolor="#FFFFFF"
|[[Zonure]]
|72
|[[:Category:Weapon|Weapon]]
|[[WAR]] [[WHM]] [[PLD]]
| 7% (vs. [[:Category:Vermin|Vermin]])
|- bgcolor="#FFFFFF"
|[[Kamewari]]
|70
|[[:Category:Weapon|Weapon]]
|[[SAM]]
| 7% (vs. [[:Category:Arcana|Arcana]])
|- bgcolor="#FFFFFF"
|[[Anubis's Knife]]
|65
|[[:Category:Weapon|Weapon]]
|[[WAR]] [[THF]] [[DRK]] [[RNG]] [[NIN]] [[COR]] [[PUP]] [[DNC]]
| 7% ([[Poison (Status)|Poison]])
|- bgcolor="#FFFFFF"
|[[Athos's Armor Set]]
|96~99
|[[:Category:Armor Set|Set]]
|[[MNK]] [[THF]] [[RNG]] [[NIN]] [[BLU]] [[COR]] [[PUP]] [[DNC]]
| 3~6% ([[Set]])
|- bgcolor="#FFFFFF"
|[[Smn. Doublet +2]]
|90
|[[:Category:Body|Body]]
|[[SMN]]
| 6% ([[Avatar]])
|- bgcolor="#FFFFFF"
|[[Destroyers]]
|73
|[[:Category:Weapon|Weapon]]
|[[WAR]] [[MNK]] [[RDM]] [[THF]] [[PLD]] [[DRK]] [[BST]] [[RNG]] [[DNC]]
| 6% (Latent)
|- bgcolor="#FFFFFF"
|[[Gravedigger]]
|73
|[[:Category:Weapon|Weapon]]
|[[WAR]] [[BLM]] [[DRK]] [[BST]]
| 6% (Latent)
|- bgcolor="#FFFFFF"
|[[Heart Snatcher]]
|73
|[[:Category:Weapon|Weapon]]
|[[WAR]] [[THF]] [[PLD]] [[DRK]] [[BRD]] [[RNG]] [[SAM]] [[NIN]] [[DRG]] [[COR]] [[PUP]] [[DNC]]
| 6% (Latent)
|- bgcolor="#FFFFFF"
|[[Thyrsusstab]]
|73
|[[:Category:Weapon|Weapon]]
|[[WAR]] [[MNK]] [[WHM]] [[BLM]] [[PLD]] [[BRD]] [[DRG]] [[SMN]] [[SCH]]
| 6% (Latent)
|- bgcolor="#FFFFFF"
|[[Dissector]]
|72
|[[:Category:Weapon|Weapon]]
|[[WAR]] [[RDM]] [[THF]] [[PLD]] [[DRK]] [[BRD]] [[RNG]] [[NIN]] [[DRG]] [[BLU]]
| 6% (Latent)
|- bgcolor="#FFFFFF"
|[[Gondo-Shizunori]]
|72
|[[:Category:Weapon|Weapon]]
|[[WAR]] [[SAM]] [[DRG]]
| 6% (Latent)
|- bgcolor="#FFFFFF"
|[[Michishiba]]
|72
|[[:Category:Weapon|Weapon]]
|[[SAM]] [[NIN]]
| 6% (Latent)
|- bgcolor="#FFFFFF"
|[[Morgenstern]]
|72
|[[:Category:Weapon|Weapon]]
|[[WHM]] [[PLD]]
| 6% (Latent)
|- bgcolor="#FFFFFF"
|[[Rampager]]
|72
|[[:Category:Weapon|Weapon]]
|[[WAR]] [[DRK]]
| 6% (Latent)
|- bgcolor="#FFFFFF"
|[[Retributor]]
|72
|[[:Category:Weapon|Weapon]]
|[[WAR]] [[DRK]] [[BST]] [[RNG]]
| 6% (Latent)
|- bgcolor="#FFFFFF"
|[[Senjuinrikio]]
|72
|[[:Category:Weapon|Weapon]]
|[[NIN]]
| 6% (Latent)
|- bgcolor="#FFFFFF"
|[[Subduer]]
|72
|[[:Category:Weapon|Weapon]]
|[[WAR]] [[PLD]] [[DRK]]
| 6% (Latent)
|- bgcolor="#FFFFFF"
|[[Kumarbi's Akar]]
|99
|[[:Category:Body|Body]]
|[[WAR]] [[PLD]] [[DRK]] [[BST]] [[SAM]] [[DRG]]
| 5%
|- bgcolor="#FFFFFF"
|[[Mustela Harness Set]]
|96
|[[:Category:Armor Set|Set]]
|[[MNK]] [[THF]] [[RNG]] [[SAM]] [[NIN]] [[COR]] [[PUP]] [[DNC]]
| 5% ([[Set]])
|- bgcolor="#FFFFFF"
|[[Coruscanti]]
|95
|[[:Category:Weapon|Weapon]]
|[[THF]] [[BRD]] [[COR]] [[DNC]]
| 5%
|- bgcolor="#FFFFFF"
|[[Iga Ningi +2]]
|89
|[[:Category:Body|Body]]
|[[NIN]]
| 5%
|- bgcolor="#FFFFFF"
|[[Jing. Greatsword]]
|87
|[[:Category:Weapon|Weapon]]
|[[WAR]] [[DRK]]
| 5%
|- bgcolor="#FFFFFF"
|[[Nvrch. Gants +2]]
|87
|[[:Category:Hands|Hands]]
|[[COR]]
| 5%
|- bgcolor="#FFFFFF"
|[[Hachiryu Haramaki]]
|75
|[[:Category:Body|Body]]
|[[WAR]] [[MNK]] [[RNG]] [[SAM]] [[NIN]]
| 5%
|- bgcolor="#FFFFFF"
|[[Kawahori Kabuto]]
|75
|[[:Category:Head|Head]]
|[[MNK]] [[SAM]] [[NIN]]
| 5% ([[Blind (Status)|Blind]])
|- bgcolor="#FFFFFF"
|[[Skadi's Attire Set]]
|75
|[[:Category:Armor Set|Set]]
|[[THF]] [[BST]] [[RNG]] [[COR]]
| 5% ([[Set]])
|- bgcolor="#FFFFFF"
|[[Rai Kunimitsu]]
|74
|[[:Category:Weapon|Weapon]]
|[[NIN]]
| 5%
|- bgcolor="#FFFFFF"
|[[Kinkobo]]
|73
|[[:Category:Weapon|Weapon]]
|[[MNK]] [[WHM]] [[PLD]] [[DRG]]
| 5%
|- bgcolor="#FFFFFF"
|[[Primate Staff]]
|73
|[[:Category:Weapon|Weapon]]
|[[MNK]] [[WHM]] [[PLD]] [[DRG]]
| 5%
|- bgcolor="#FFFFFF"
|[[Asn. Jambiya]]
|70
|[[:Category:Weapon|Weapon]]
|[[WAR]] [[THF]] [[PLD]] [[DRK]] [[BRD]] [[RNG]] [[SAM]] [[NIN]] [[DRG]] [[COR]] [[PUP]] [[DNC]]
| 5% ([[Assault]])
|- bgcolor="#FFFFFF"
|[[Kumokirimaru]]
|70
|[[:Category:Weapon|Weapon]]
|[[SAM]]
| 5%<br>8% (vs. [[:Category:Vermin|Vermin]])
|- bgcolor="#FFFFFF"
|[[Onikiri]]
|65
|[[:Category:Weapon|Weapon]]
|[[SAM]]
| 5% (vs. [[:Category:Demons|Demons]])
|- bgcolor="#FFFFFF"
|[[Kitsutsuki]]
|64
|[[:Category:Weapon|Weapon]]
|[[NIN]]
| 5% (vs. [[:Category:Plantoids|Plantoids]])
|- bgcolor="#FFFFFF"
|[[Arcanabane]]
|59
|[[:Category:Weapon|Weapon]]
|[[WAR]] [[DRK]] [[BST]] [[RNG]]
| 5% (vs. [[Arcana]])
|- bgcolor="#FFFFFF"
|[[Kidney Dagger]]
|56
|[[:Category:Weapon|Weapon]]
|[[WAR]] [[BLM]] [[RDM]] [[THF]] [[PLD]] [[DRK]] [[BST]] [[BRD]] [[RNG]] [[SAM]] [[NIN]] [[DRG]] [[SMN]] [[SCH]]
| 5%
|- bgcolor="#FFFFFF"
|[[Asteria]]
|99
|[[:Category:Weapon|Weapon]]
|[[THF]] [[BRD]] [[DNC]]
| 4%
|- bgcolor="#FFFFFF"
|[[Thaumas Hat]]
|99
|[[:Category:Head|Head]]
|[[MNK]] [[THF]] [[RNG]] [[NIN]] [[BLU]] [[COR]] [[PUP]] [[DNC]]
| 4%
|- bgcolor="#FFFFFF"
|[[Usukane Haramaki +1]]
|99
|[[:Category:Body|Body]]
|[[MNK]] [[SAM]] [[NIN]] [[PUP]]
| 4%
|- bgcolor="#FFFFFF"
|[[Laceratrice]]
|95
|[[:Category:Weapon|Weapon]]
|[[WAR]]
| 4%
|- bgcolor="#FFFFFF"
|[[Lux Pugio]]
|95
|[[:Category:Weapon|Weapon]]
|[[THF]] [[BRD]] [[COR]] [[DNC]]
| 4%
|- bgcolor="#FFFFFF"
|[[Bale Cuirass +2]]
|89
|[[:Category:Body|Body]]
|[[DRK]]
| 4%
|- bgcolor="#FFFFFF"
|[[Oneiros Lance]]
|88
|[[:Category:Weapon|Weapon]]
|[[DRG]]
| 4%
|- bgcolor="#FFFFFF"
|[[Nvrch. Gants +1]]
|87
|[[:Category:Hands|Hands]]
|[[COR]]
| 4%
|- bgcolor="#FFFFFF"
|[[Raid. Culottes +2]]
|83
|[[:Category:Legs|Legs]]
|[[THF]]
| 4%
|- bgcolor="#FFFFFF"
|[[Juogi +1]]
|80
|[[:Category:Body|Body]]
|[[MNK]] [[SAM]] [[NIN]] [[PUP]]
| 4%
|- bgcolor="#FFFFFF"
|[[Smn. Doublet +1]]
|75
|[[:Category:Body|Body]]
|[[SMN]]
| 4% ([[Avatar]])
|- bgcolor="#FFFFFF"
|[[Hecatomb Subligar +1]]
|73
|[[:Category:Legs|Legs]]
|[[WAR]] [[THF]] [[PLD]] [[DRK]] [[BST]] [[BRD]] [[DRG]]
|[[Image:Augment-Icon.png|link=Tatter and Scrap Synergy]] 1~4%
|- bgcolor="#FFFFFF"
|[[Euxine Hat +3]]
|99
|[[:Category:Head|Head]]
|[[MNK]] [[THF]] [[RNG]] [[NIN]] [[BLU]] [[COR]] [[PUP]] [[DNC]]
| 3%
|- bgcolor="#FFFFFF"
|[[Nefarious Collar]]
|99
|[[:Category:Neck|Neck]]
|All Jobs
| 3%
|- bgcolor="#FFFFFF"
|[[Wurrukatte Boots]]
|99
|[[:Category:Feet|Feet]]
|[[MNK]] [[THF]] [[RNG]] [[NIN]] [[BLU]] [[COR]] [[DNC]]
| 3%
|- bgcolor="#FFFFFF"
|[[Kacura Harness +1]]
|96
|[[:Category:Body|Body]]
|[[MNK]] [[THF]] [[RNG]] [[NIN]] [[BLU]] [[COR]] [[DNC]]
| 3%
|- bgcolor="#FFFFFF"
|[[Asn. Vest +2]]
|90
|[[:Category:Body|Body]]
|[[THF]]
| 3%
|- bgcolor="#FFFFFF"
|[[Mextli Harness]]
|90
|[[:Category:Body|Body]]
|[[MNK]] [[THF]] [[BST]] [[RNG]] [[NIN]] [[BLU]] [[COR]] [[PUP]] [[DNC]]
| 3% ([[Sphere]])
|- bgcolor="#FFFFFF"
|[[Iga Ningi +1]]
|89
|[[:Category:Body|Body]]
|[[NIN]]
| 3%
|- bgcolor="#FFFFFF"
|[[Frn. Manoplas +2]]
|87
|[[:Category:Hands|Hands]]
|[[BST]]
| 3%
|- bgcolor="#FFFFFF"
|[[Ravager's Mask +2]]
|85
|[[:Category:Head|Head]]
|[[WAR]]
| 3%
|- bgcolor="#FFFFFF"
|[[Iga Dochugappa]]
|84
|[[:Category:Back|Back]]
|[[NIN]]
| 3%
|- bgcolor="#FFFFFF"
|[[Sylvan Bragues +2]]
|83
|[[:Category:Legs|Legs]]
|[[RNG]]
| 3%
|- bgcolor="#FFFFFF"
|[[Ferus Algol]]
|80
|[[:Category:Weapon|Weapon]]
|[[WAR]] [[DRK]]
| 3%
|- bgcolor="#FFFFFF"
|[[Juogi]]
|80
|[[:Category:Body|Body]]
|[[MNK]] [[SAM]] [[NIN]] [[PUP]]
| 3%
|- bgcolor="#FFFFFF"
|[[Afflictors]]
|77
|[[:Category:Weapon|Weapon]]
|[[WAR]] [[MNK]] [[BST]] [[NIN]] [[PUP]]
| 3%
|- bgcolor="#FFFFFF"
|[[Leonine Mask]]
|75
|[[:Category:Head|Head]]
|[[WAR]] [[MNK]] [[THF]] [[BST]] [[NIN]] [[DNC]]
| 3%
|- bgcolor="#FFFFFF"
|[[Organics]]
|75
|[[:Category:Weapon|Weapon]]
|[[WAR]] [[PLD]] [[DRK]]
| 3%
|- bgcolor="#FFFFFF"
|[[Summoner's Dblt.]]
|74
|[[:Category:Body|Body]]
|[[SMN]]
| 3% ([[Avatar]])
|- bgcolor="#FFFFFF"
|[[Pygme Sainti]]
|73
|[[:Category:Weapon|Weapon]]
|[[PUP]]
| 3%
|- bgcolor="#FFFFFF"
|[[Cletine]]
|72
|[[:Category:Weapon|Weapon]]
|[[DRG]]
| 3%
|- bgcolor="#FFFFFF"
|[[Zahak's Mail]]
|71
|[[:Category:Body|Body]]
|[[WAR]] [[PLD]] [[DRK]] [[BST]] [[DRG]]
| 3%
|- bgcolor="#FFFFFF"
|[[Fudo]]
|70
|[[:Category:Weapon|Weapon]]
|[[NIN]]
| 3%
|- bgcolor="#FFFFFF"
|[[Tonbo-Giri]]
|68
|[[:Category:Weapon|Weapon]]
|[[SAM]] [[DRG]]
| 3% (vs. [[:Category:Vermin|Vermin]])
|- bgcolor="#FFFFFF"
|[[Claymore Grip]]
|65
|[[:Category:Grips|Grip]]
|All Jobs
| 3%
|- bgcolor="#FFFFFF"
|[[Nuevo Coselete]]
|75
|[[:Category:Body|Body]]
|[[WAR]] [[PLD]] [[DRK]] [[SAM]] [[DRG]]
|[[Image:Augment-Icon.png|link=Nuevo Coselete]] 3%
|- bgcolor="#FFFFFF"
|[[Mirke Wardecors]]
|75
|[[:Category:Body|Body]]
|[[MNK]] [[THF]] [[BST]] [[RNG]] [[NIN]] [[BLU]] [[COR]] [[PUP]] [[DNC]]
|[[Image:Augment-Icon.png|link=Mirke Wardecors]] 3%
|- bgcolor="#FFFFFF"
|[[Royal Redingote]]
|75
|[[:Category:Body|Body]]
|[[WHM]] [[BLM]] [[RDM]] [[BRD]] [[SMN]] [[SCH]]
|[[Image:Augment-Icon.png|link=Royal Redingote]] 3%
|- bgcolor="#FFFFFF"
|[[Champion's Galea]]
|75
|[[:Category:Head|Head]]
|[[WAR]] [[PLD]] [[DRK]] [[SAM]] [[DRG]]
|[[Image:Augment-Icon.png|link=Champion's Galea]] 3% (Pet)
|- bgcolor="#FFFFFF"
|[[Anwig Salade]]
|75
|[[:Category:Head|Head]]
|[[MNK]] [[THF]] [[BST]] [[RNG]] [[NIN]] [[BLU]] [[COR]] [[PUP]] [[DNC]]
|[[Image:Augment-Icon.png|link=Anwig Salade]] 3% (Pet)
|- bgcolor="#FFFFFF"
|[[Selenian Cap]]
|75
|[[:Category:Head|Head]]
|[[WHM]] [[BLM]] [[RDM]] [[BRD]] [[SMN]] [[SCH]]
|[[Image:Augment-Icon.png|link=Selenian Cap]] 3% (Pet)
|- bgcolor="#FFFFFF"
|[[Seiryu's Kote]]
|75
|[[:Category:Hands|Hands]]
|[[WAR]] [[MNK]] [[BST]] [[BRD]] [[RNG]] [[SAM]] [[NIN]]
|[[Image:Augment-Icon.png|link=Tatter and Scrap Synergy]] 1~3%
|- bgcolor="#FFFFFF"
|[[Valkyrie's Sabatons]]
|75
|[[:Category:Feet|Feet]]
|[[WAR]] [[PLD]] [[DRK]]
|[[Image:Augment-Icon.png|link=Tatter and Scrap Synergy]] 1~3%
|- bgcolor="#FFFFFF"
|[[Hecatomb Subligar]]
|73
|[[:Category:Legs|Legs]]
|[[WAR]] [[THF]] [[PLD]] [[DRK]] [[BST]] [[BRD]] [[DRG]]
|[[Image:Augment-Icon.png|link=Tatter and Scrap Synergy]] 1~3%
|- bgcolor="#FFFFFF"
|[[Shura Togi +1]]
|73
|[[:Category:Body|Body]]
|[[MNK]] [[SAM]] [[NIN]]
|[[Image:Augment-Icon.png|link=Tatter and Scrap Synergy]] 1~3%
|- bgcolor="#FFFFFF"
|[[Grandoyne's Mail]]
|99
|[[:Category:Body|Body]]
|[[WAR]] [[PLD]] [[DRK]] [[BST]] [[SAM]] [[DRG]]
| 2%
|- bgcolor="#FFFFFF"
|[[Euxine Hat +2]]
|99
|[[:Category:Head|Head]]
|[[MNK]] [[THF]] [[RNG]] [[NIN]] [[BLU]] [[COR]] [[PUP]] [[DNC]]
| 2%
|- bgcolor="#FFFFFF"
|[[Kacura Leggings +1]]
|96
|[[:Category:Feet|Feet]]
|[[MNK]] [[THF]] [[RNG]] [[NIN]] [[BLU]] [[COR]] [[DNC]]
| 2%
|- bgcolor="#FFFFFF"
|[[Kacura Mittens +1]]
|96
|[[:Category:Hands|Hands]]
|[[MNK]] [[THF]] [[RNG]] [[NIN]] [[BLU]] [[COR]] [[DNC]]
| 2%
|- bgcolor="#FFFFFF"
|[[Calmecac Subligar]]
|89
|[[:Category:Legs|Legs]]
|[[WAR]] [[PLD]] [[DRK]] [[BST]] [[SAM]] [[DRG]]
| 2%
|- bgcolor="#FFFFFF"
|[[Frn. Manoplas +1]]
|87
|[[:Category:Hands|Hands]]
|[[BST]]
| 2%
|- bgcolor="#FFFFFF"
|[[Nemus Peti]]
|87
|[[:Category:Body|Body]]
|[[WAR]] [[RDM]] [[THF]] [[PLD]] [[DRK]] [[BST]] [[BRD]] [[RNG]] [[SAM]] [[NIN]] [[DRG]] [[BLU]] [[COR]] [[DNC]]
| 2%
|- bgcolor="#FFFFFF"
|[[Nemus Peti +1]]
|87
|[[:Category:Body|Body]]
|[[WAR]] [[RDM]] [[THF]] [[PLD]] [[DRK]] [[BST]] [[BRD]] [[RNG]] [[SAM]] [[NIN]] [[DRG]] [[BLU]] [[COR]] [[DNC]]
| 2%
|- bgcolor="#FFFFFF"
|[[Sylvan Bragues +1]]
|83
|[[:Category:Legs|Legs]]
|[[RNG]]
| 2%
|- bgcolor="#FFFFFF"
|[[Perle Hauberk]]
|78
|[[:Category:Body|Body]]
|[[WAR]] [[PLD]] [[DRK]] [[BST]] [[SAM]] [[DRG]]
| 2%
|- bgcolor="#FFFFFF"
|[[Ebon Vest]]
|71
|[[:Category:Body|Body]]
|[[THF]] [[NIN]] [[DNC]]
| 2%
|- bgcolor="#FFFFFF"
|[[Ebur Vest]]
|71
|[[:Category:Body|Body]]
|[[THF]] [[NIN]] [[DNC]]
| 2%
|- bgcolor="#FFFFFF"
|[[Furia Vest]]
|71
|[[:Category:Body|Body]]
|[[THF]] [[NIN]] [[DNC]]
| 2%
|- bgcolor="#FFFFFF"
|[[Nuevo Coselete]]
|75
|[[:Category:Body|Body]]
|[[WAR]] [[PLD]] [[DRK]] [[SAM]] [[DRG]]
|[[Image:Augment-Icon.png|link=Nuevo Coselete]] 2% (Pet)
|- bgcolor="#FFFFFF"
|[[Mirke Wardecors]]
|75
|[[:Category:Body|Body]]
|[[MNK]] [[THF]] [[BST]] [[RNG]] [[NIN]] [[BLU]] [[COR]] [[PUP]] [[DNC]]
|[[Image:Augment-Icon.png|link=Mirke Wardecors]] 2% (Pet)
|- bgcolor="#FFFFFF"
|[[Royal Redingote]]
|75
|[[:Category:Body|Body]]
|[[WHM]] [[BLM]] [[RDM]] [[BRD]] [[SMN]] [[SCH]]
|[[Image:Augment-Icon.png|link=Royal Redingote]] 2% (Pet)
|- bgcolor="#FFFFFF"
|[[Kirin's Osode]]
|75
|[[:Category:Body|Body]]
|[[WAR]] [[MNK]] [[BST]] [[BRD]] [[RNG]] [[SAM]] [[NIN]]
|[[Image:Augment-Icon.png|link=Tatter and Scrap Synergy]] 1~2%
|- bgcolor="#FFFFFF"
|[[Shadow Sabatons]]
|75
|[[:Category:Feet|Feet]]
|[[WAR]] [[PLD]] [[DRK]]
|[[Image:Augment-Icon.png|link=Tatter and Scrap Synergy]] 1~2%
|- bgcolor="#FFFFFF"
|[[Byakko's Axe]]
|74
|[[:Category:Weapon|Weapon]]
|[[WAR]] [[DRK]]
|[[Image:Augment-Icon.png|link=Tatter and Scrap Synergy]] 1~2%
|- bgcolor="#FFFFFF"
|[[Shura Togi]]
|73
|[[:Category:Body|Body]]
|[[MNK]] [[SAM]] [[NIN]]
|[[Image:Augment-Icon.png|link=Tatter and Scrap Synergy]] 1~2%
|- bgcolor="#FFFFFF"
|[[Kacura Subligar +1]]
|96
|[[:Category:Legs|Legs]]
|[[MNK]] [[THF]] [[RNG]] [[NIN]] [[BLU]] [[COR]] [[DNC]]
| 1%
|- bgcolor="#FFFFFF"
|[[Ebon Tights]]
|71
|[[:Category:Legs|Legs]]
|[[THF]] [[NIN]] [[DNC]]
| 1%
|- bgcolor="#FFFFFF"
|[[Ebur Tights]]
|71
|[[:Category:Legs|Legs]]
|[[THF]] [[NIN]] [[DNC]]
| 1%
|- bgcolor="#FFFFFF"
|[[Furia Tights]]
|71
|[[:Category:Legs|Legs]]
|[[THF]] [[NIN]] [[DNC]]
| 1%
|- bgcolor="#FFFFFF"
|[[Dilaram's Sollerets]]
|95
|[[:Category:Feet|Feet]]
|[[WAR]] [[PLD]] [[DRK]] [[BST]] [[SAM]] [[NIN]]
| -8%
|-
|}


Critical Hit Damage is enhanced by the following effects:
== See Also ==
*[[Enemy Critical Hit Rate]]
*[[Critical Attack Bonus]]: +5~14% depending on tier of trait.
*[[Dead Aim]]: +10~45% depending on tier of trait, for ranged attacks, not including weapon skills.
*[[Critical Hit Damage]]
*[[Impetus]]: Up to +50% with consecutive attacks landed while using [[Bhikku Cyclas +3]]
*[http://www.bluegartr.com/threads/68786-Dexterity-s-impact-on-critical-hits/ DEX/Crit rate research (BG forums)]
*[http://ffxi.allakhazam.com/forum.html?forum=261&mid=135208186510825877&p=1#1 AGI/Crit rate research (Melphina, Alla)]
*[http://www.bluegartr.com/threads/113755-Ranged-Critical-Hit-Rate-Testing?p=5507978&viewfull=1#post5507978 More AGI/Crit rate research (Byrth, BG)]


==Enemy Critical Hit Rate==
*Enemy critical hit rate is a merit category available to all jobs. It can be merited a total of 5 times. Each merit upgrade grants a 1% decrease in the rate of critical hits by enemies against the player. It costs 15 merits to fully upgrade (1>2>3>4>5).
*Enemy Critical Hit rate seems to be calculated approximately the same as Player [[Critical Hit Rate]], but using the Enemy's [[DEX]] and the Player's [[AGI]]. This means that, in situations where the Player has a large [[AGI]] bonus like [[Abyssea]], the Enemy's critical hit rate is at the 5% unmerited [[Critical Hit Rate]] minimum. Merit points, Equipment, and [[Crit. Def. Bonus|Job Traits]] can further reduce this, but it appears to have a 1% minimum.
**For tanks considering how easy it is to go to 0 damage taken while under the effect of [[Phalanx]] it is worth considering items with this stat to reduce the spike damage of critical hits.
*Enemy Critical Hit rate appears to cap at 10%, regardless of how high the Enemy's DEX is. (Exceptions include status enhancements like [[Mighty Strikes]] or critical evasion enfeebles such as [[Stardiver]] or [[Feather Step]]).
*It is also found on specific equipment such as [[Eluder's Sachet]], [[Warden's Ring]], [[Fortified Ring]].

==Enemy Critical Hit Damage==
* [[VIT]] plays a role in reducing enemy critical hit damage, but the specific effect is unknown.
** This effect is only on the player side, not for monsters.
* Reduced by [[Crit. Def. Bonus]] trait.
* Can be increased by equipping the {{ItemIcon|Mujin Tanto|22}} {{tooltip|text=[[Mujin Tanto]]|tooltip=[[File:Mujin Tanto description.png]]}}.

==Related Links==
*[https://www.bluegartr.com/threads/90728-Final-Form-Magian-Weapons?p=4662716#post4662716 Blade: Rin Testing (Xera, BG)]
*[https://www.bluegartr.com/threads/68786-Dexterity-s-impact-on-critical-hits/ DEX/Crit rate research (BG forums)]
*[http://ffxi.allakhazam.com/forum.html?forum=261&mid=135208186510825877&p=1#1 AGI/Crit rate research (Melphina, Alla)]
*[https://www.bluegartr.com/threads/113755-Ranged-Critical-Hit-Rate-Testing?p=5507978&viewfull=1#post5507978 More AGI/Crit rate research (Byrth, BG)]
*[https://www.bluegartr.com/threads/68786-Dexterity-s-impact-on-critical-hits#post2465157 Dexterity's Impact on Critical Hits]
*[https://forum.square-enix.com/ffxi/threads/7267-May-10-2011-%28JST%29-Version-Update May 2011 Version Update "VIT will play a role in calculating damage taken from critical hits."]
[[Category:Game Mechanics]]
[[Category:Game Mechanics]]
[[Category:Game Terms]]
[[Category:Game Terms]]

Latest revision as of 11:59, 14 November 2023


Were you looking for Magic Critical Hit?


Overview

Every time players swing at a monster, they have a chance to critical hit. If they successfully critical, the monster will take additional damage. This boost to damage is represented in two phases, an increase in pDIF, or effective Attack, and direct modification by Critical Attack Bonus and other similar abilities. Additionally, Critical Hits forced by Sneak Attack and Trick Attack with Thief main receive base damage bonuses from Dexterity and Agility respectively.

While all normal swings have the potential to critical, Weapon Skills can only critical hit if their descriptions read "chance to critical hit varies with TP." or an effects enables them to critical hit (ex. Shining One). This has been proven multiple times, though the easiest verification method is using 1-hit weapon skills and looking for damage that indicates a critical hit has occurred. It also appears that some weapon skills, though they possess the appropriate description, do not receive the benefit of base and gear Critical Hit Rate, like Blade: Rin.

  • For melee weapons, critical hit rate is the sum of the base rate (5%), gear/atma (0-100%), merit points (0-5%), Buffs, Weapon Skill modifiers, and player Dexterity relative to target Agility (also known as dDEX, 0-15%). As there is no cap to critical hit rate, it can be taken all the way to 100%, guaranteeing that every attack is a critical hit. Category-specific caps are marked. It also only takes whole number values, so it is impossible to have something like a 12.5% Critical Hit Rate.
    • Weapon Skills with the description "Chance of Critical Hit varies with TP" modify Critical Hit Rate during Weapon Skill. Generally, the base modification at 100TP varies from 0% to 40%, and extra Critical Hit Rate is awarded for TP over 100.
      • Example: A Thief has 115 Dexterity, Level 5 Critical Hit Rate Merits, +4% Critical Hit Rate in gear, and is fighting a monster with 96 Agility. They have a 5% + 4% + 5% + 0% + 2% (dDEX=19) = 16% Critical Hit Rate.
  • For ranged weapons, critical hit rate is the sum of the base rate (5%), gear/atma (0-100%), merit points (0-5%), Buffs, Weapon Skill modifiers, and player Agility relative to target Agility (also known as dAGI, no known cap).
    • Dexterity does not affect critical hit rate for ranged weapons.

Melee Critical Hit Rate (dDEX)


dDEX (Player DEX - Target AGI) determines the contribution of Dexterity to melee critical hit rate. This is added on to the base rate and merits to determine the total critical hit rate. Because this value depends on the target's Agility, which will be determined by its level and job combination, Critical Hit value changes significantly depending on target.

Based on the chart below, you can see that there is an extremely significant jump in critical hit rate when dDEX is increased from 40 to 50 (from 4% at dDEX=39 to 15% at dDEX=50), but no further boost to critical hit rate once dDEX is greater than 50.

dDEX Crit Rate
 0-6  +0%
 7-13  +1%
 14-19  +2%
 20-29  +3%
 30-39  +4%
 40-50  +(dDEX-35)%

Ranged Critical Hit Rate (dAGI)


dAGI (Player AGI - Target AGI) determines the contribution of Agility to ranged critical hit rate. This is added on to the base rate and merits to determine the total critical hit rate. This value does depend on the target's agility, but there are few times when critical hit rate builds are optimal (vs. times when they're less optimal) because adding the same amount of AGI always grants the same amount of critical hit rate and ranged critical hits are a constant multiplier of the damage you would have done otherwise.

Crit Rate = +floor( dAGI÷10 )%

This has been tested for the ranges of dAGI = 0~90.

Merit Points

Job Trait Information
Description Increases your Critical Hit Rate by 1% per merit level.
Type Merit
Job Any
Merit Points
Group 1 Ranks Available 5
Effect of each Rank Grants an additional 1% increase to your Critical Hit Rate.

Notes

  • It costs 15 merits to fully upgrade (1>2>3>4>5).
  • This is generally the most popular merit choice in the "other" category.

 


Job Points

Job Trait Information
Description Increases your Critical Hit Rate.
Type Job Point
Job Any
Tier Level Obtained Value
I WAR 99 (100JP Gift) 5%
II WAR 99 (1200JP Gift) 10%



Critical hit rate is enhanced by the following effects:

  • Rogue's Roll: Up to +27% critical hit rate depending on result, Phantom Roll+ equipment, and THF in pt or relic hat proc.
  • Blood Rage: +20% critical hit rate while in effect.
  • Impetus: Up to +50% critical hit rate with consecutively landed attacks.
  • Mighty Strikes: 100% critical hit rate while in effect.

Critical Hit Damage

Critical Hit Damage is determined by Base Damage, fSTR, Critical pDIF, and the sum of modifiers such as Critical Attack Bonus job trait and the other Job Abilities/equipment that enhance it directly. The bonus is capped at +100% maximum total from all sources (abilities, traits, gear, atma, etc.).
Equation: Critical Hit Damage = (Base Damage + fSTR) * Critical pDIF * (Sum of Direct Modifiers)

Critical Hit Damage is enhanced by the following effects:

Enemy Critical Hit Rate

  • Enemy critical hit rate is a merit category available to all jobs. It can be merited a total of 5 times. Each merit upgrade grants a 1% decrease in the rate of critical hits by enemies against the player. It costs 15 merits to fully upgrade (1>2>3>4>5).
  • Enemy Critical Hit rate seems to be calculated approximately the same as Player Critical Hit Rate, but using the Enemy's DEX and the Player's AGI. This means that, in situations where the Player has a large AGI bonus like Abyssea, the Enemy's critical hit rate is at the 5% unmerited Critical Hit Rate minimum. Merit points, Equipment, and Job Traits can further reduce this, but it appears to have a 1% minimum.
    • For tanks considering how easy it is to go to 0 damage taken while under the effect of Phalanx it is worth considering items with this stat to reduce the spike damage of critical hits.
  • Enemy Critical Hit rate appears to cap at 10%, regardless of how high the Enemy's DEX is. (Exceptions include status enhancements like Mighty Strikes or critical evasion enfeebles such as Stardiver or Feather Step).
  • It is also found on specific equipment such as Eluder's Sachet, Warden's Ring, Fortified Ring.

Enemy Critical Hit Damage

  • VIT plays a role in reducing enemy critical hit damage, but the specific effect is unknown.
    • This effect is only on the player side, not for monsters.
  • Reduced by Crit. Def. Bonus trait.
  • Can be increased by equipping the Mujin Tanto icon.png Mujin Tanto.

Related Links