Strength: Difference between revisions

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Abbreviation: STR<br>
Abbreviation: STR<br>
Strength plays an integral roll in melee damage calculations, particularly in the [[Damage Formula]] variable: [[fSTR]], whereby the [[STR]] of a character is compared to the [[VIT]] of its enemy, resulting in a bonus/penalty. For every 2 points of '''STR''' added, the [[Attack]] and [[Ranged Attack]] values are raised by 1 point. As of the August 27th, 2007 Version Update, yielding a Two-Handed Weapon now adds 1 point of [[Attack]] for every 1 point of '''STR''' added.
Strength plays an integral roll in melee damage calculations, particularly in the [[Damage Formula]] variable: [[fSTR]], whereby the [[STR]] of a character is compared to the [[VIT]] of its enemy, resulting in a bonus/penalty. For every 2 points of '''STR''' added, the [[Attack]] and [[Ranged Attack]] values are raised by 1 point. As of the August 27th, 2007 Version Update, wielding a two-handed weapon now adds 1 point of [[Attack]] for every 1 point of '''STR''' added.


'''STR''' is associated with the [[:Category:Elements|Element]]: [[:Fire (Element):|Fire]] as can be seen on most [[STR]] rings, ie: [[Courage Ring]].
'''STR''' is associated with the [[:Category:Elements|Element]]: [[:Fire (Element):|Fire]] as can be seen on most [[STR]] rings, ie: [[Courage Ring]].

Revision as of 21:52, 24 September 2007

Abbreviation: STR
Strength plays an integral roll in melee damage calculations, particularly in the Damage Formula variable: fSTR, whereby the STR of a character is compared to the VIT of its enemy, resulting in a bonus/penalty. For every 2 points of STR added, the Attack and Ranged Attack values are raised by 1 point. As of the August 27th, 2007 Version Update, wielding a two-handed weapon now adds 1 point of Attack for every 1 point of STR added.

STR is associated with the Element: Fire as can be seen on most STR rings, ie: Courage Ring.