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===Base Defense===
===Base Defense===


[[Image:Newskirmish2.jpg|250px|thumb|right|Base Defense: Cantonment and Stockade]]The objective of Yorcia Skirmishes is to protect the base, known as a '''Cantonment''', for a certain period of time. If the base is destroyed, the Skirmish will be failed. Scattered across the Skirmish battlefield, players will find several '''Bestial Dens''' from which monsters constantly spawn and move towards the Cantonment. Smaller maps contain fewer Bestial Dens to eliminate (three dens on a tier I run, with one additional den for each higher tier). Defeating a Bestial Den will stop monsters from spawning at its location. Monsters also spawn from other locations besides Bestial Dens, and these will continue to spawn for the entire duration whether or not the dens are eliminated. All monsters that spawn are non-aggressive and non-linking, but when monsters arrive at the Cantonment, they will begin attacking it immediately. Monsters are highly resistant to any debuffs which would impede their movement (Gravity, Bind, Break, Sleep), and so they must be tanked or defeated in order to successfully defend the base. Once the primary objective has been completed, and especially within the final five minutes of the secondary objective, monsters will begin to spawn at a higher rate and move with a significant movement speed bonus.
[[Image:Newskirmish2.jpg|250px|thumb|left|Base Defense: Cantonment and Stockade]]The objective of Yorcia Skirmishes is to protect the base, known as a '''Cantonment''', for a certain period of time. If the base is destroyed, the Skirmish will be failed. Scattered across the Skirmish battlefield, players will find several '''Bestial Dens''' from which monsters constantly spawn and move towards the Cantonment. Smaller maps contain fewer Bestial Dens to eliminate (three dens on a tier I run, with one additional den for each higher tier). Defeating a Bestial Den will stop monsters from spawning at its location. Monsters also spawn from other locations besides Bestial Dens, and these will continue to spawn for the entire duration whether or not the dens are eliminated. All monsters that spawn are non-aggressive and non-linking, but when monsters arrive at the Cantonment, they will begin attacking it immediately. Monsters are highly resistant to any debuffs which would impede their movement (Gravity, Bind, Break, Sleep), and so they must be tanked or defeated in order to successfully defend the base. Once the primary objective has been completed, and especially within the final five minutes of the secondary objective, monsters will begin to spawn at a higher rate and move with a significant movement speed bonus.


====Defensive Maneuvers====
====Defensive Maneuvers====

Revision as of 21:00, 22 August 2013

Yorcia Weald (U)

Located in an "Otherwordly" version of Vana'diel, Yorcia Weald (U) is a parallel version of Yorcia Weald in which Skirmishes take place.



Skirmishes

Entry into Yorcia Weald (U) skirmishes is accomplished by having the party leader utilize a Yorcia simulacrum (assembled from three Simulacrum Segments including a Yorcia Visage) at the Augural Conveyor located in Yorcia Weald in the southeast corner of (B-6). All players in the party will be immediately transported to the Skirmish area once entry has been confirmed by the party leader.

There are five Skirmishes that occur within Yorcia Weald (U), dependent on the tier of Faithful's Torso used in assembling the simulacrum. Each Skirmish takes place on a different section of the map, with a slightly larger area for each higher tier. take. Completing the tier V Skirmish by utilizing Faithful's Torso V (primary or secondary objective) in Yorcia Weald (U) will grant the title Weald Exemplar.

Base Defense

Base Defense: Cantonment and Stockade

The objective of Yorcia Skirmishes is to protect the base, known as a Cantonment, for a certain period of time. If the base is destroyed, the Skirmish will be failed. Scattered across the Skirmish battlefield, players will find several Bestial Dens from which monsters constantly spawn and move towards the Cantonment. Smaller maps contain fewer Bestial Dens to eliminate (three dens on a tier I run, with one additional den for each higher tier). Defeating a Bestial Den will stop monsters from spawning at its location. Monsters also spawn from other locations besides Bestial Dens, and these will continue to spawn for the entire duration whether or not the dens are eliminated. All monsters that spawn are non-aggressive and non-linking, but when monsters arrive at the Cantonment, they will begin attacking it immediately. Monsters are highly resistant to any debuffs which would impede their movement (Gravity, Bind, Break, Sleep), and so they must be tanked or defeated in order to successfully defend the base. Once the primary objective has been completed, and especially within the final five minutes of the secondary objective, monsters will begin to spawn at a higher rate and move with a significant movement speed bonus.

Defensive Maneuvers

By utilizing a special "Defensive Maneuver" option at Noetic Ascensions, players can construct Stockades (more Stockades are available with higher tier Legs segments, up to four stockades with Faithful's Legs V). When a Stockade is present at the base, enemies will always first turn their attention to the Stockade, and will not attack the Cantonment until the Stockade has been eliminated. The Cantonment cannot be healed directly by players, but there is an Defensive Maneuver for Cantonment restoration when using tier III or higher Legs.

Faithful's Torso Tier / Objective Requirements (Base Defense)
I II III IV V
Time Limit 30 minutes 30 minutes 40 minutes 40 minutes 50 minutes
Primary Objective 15 minutes 15 minutes 25 minutes 25 minutes 35 minutes
Secondary Objective 25 minutes 25 minutes 35 minutes 35 minutes 45 minutes

Maps

Yorcia Weald (U) Skirmish Maps

References