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Guides • Crafting • Trusts • Apex Monsters |
Zhayolm Remnants II
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- The entrance area for the Zhayolm Remnants II can be reached by using the southwest teleporter on the Nyzul Isle map of the Alzadaal Undersea Ruins.
Notorious Monsters & Drops
Notorious Monsters | |||
---|---|---|---|
Notorious Monster | Location(s) | Plans Dropped | |
Poroggo Comtesse | F1 | Bloodshed Plans x1 | |
Archaic Gear (NM) | F2 | Umbrage Plans x1 | |
Poroggo Comtesse | F3 (east) | Bloodshed Plans x1 Umbrage Plans x0-1 | |
Archaic Gear (NM) | F3 (west) | Umbrage Plans x1 Bloodshed Plans x0-1 | |
Archaic Gears (NM) | F3 (both sides) | Bloodshed Plans x1-2 Umbrage Plans x0-1 | |
Mamool Ja Antiquary | F5 (north) | Umbrage Plans x1-2 | |
Mamool Ja Backstabber | F5 (south) | Bloodshed Plans x1-2 | |
Battleclad Chariot | F5 (both sides) | Bloodshed Plans x1-2 Umbrage Plans x0-1 |
Boss Monsters | |||
---|---|---|---|
Boss | Available Drops | ||
Hydra | C: Ate's Gauntlets, Ate's Mask, Genta Kabuto, Genta Gote, Idi's Ledelsens, Namru's Crackows, Neit's Cuffs R: Ate's Flanchard, Idi's Jerkin, Idi's Trousers, Namru's Jubbah R: Linen Coin Purse | ||
Enraged Hydra | C: Ate's Flanchard, Ate's Gauntlets, Idi's Jerkin, Idi's Trousers, Namru's Jubbah, Neit's Cuffs U: Ate's Mask, Genta Kabuto, Idi's Ledelsens, Namru's Crackows G: Linen Coin Purse |
First Floor
1F Pathos Unlocks | |||
---|---|---|---|
Enemies | Unlocks | ||
Toad | CHR, DEX, Back/Waist | ||
Crawler | VIT, STR, Rings/Earrings | ||
Mamool Ja Strapper (BST) | Weapons, Job Abilities, HP | ||
Mamool Ja Zenist (NIN) | Sub Job, AGI, HP |
- The initial Runic Lamp offers 10 unlocks, like the starting chest in old Salvage.
- The map divided into 4 wings, as in Zhayolm Remnants, with either Toads or Crawlers in each wing.
- Southeast: Toad x18, Mamool Ja Strapper, Mamool Ja Zenist
- Northeast: Crawler x18, Mamool Ja Strapper, Mamool Ja Zenist
- Northwest: Crawler
- Southwest: Toad
- Mamool Ja guard the hallways leaving the central room of each wing and the hallways separating the third and fourth rooms in each wing. Note that while Weapons and Sub Job are not guaranteed to unlock upon defeating them, they will still be accessible on the Runic Lamp on floor 2 as long as one of each type was defeated on floor 1.
- Clearing a wing completely will spawn a Poroggo Comtesse in the last room (only one can be spawned on this floor).
- There are no requirements to unlock the door.
Second Floor
2F Pathos Unlocks | |||
---|---|---|---|
Enemies | Unlocks | ||
Toad | CHR, DEX, Back/Waist | ||
Crawler | VIT, STR, Rings/Earrings | ||
Mamool Ja Mimicker (BLU) | Weapons, Job Abilities, MP | ||
Mamool Ja Bounder (THF) | Sub Job, AGI, HP |
The wing you pick will likely contain the opposite monsters from the wing you left on the first floor.
Each room also contains two Mamool (BLU and THF). Clearing the room and opening the exit door will spawn an Archaic Gear NM. Note that the spawn condition must be fulfilled before the door is opened or the NM will not spawn. You cannot enter any other wing, as the doors to them will remain locked.
Third Floor
3F Pathos Unlocks | |||
---|---|---|---|
Enemies | Unlocks | ||
Diremite | AGI, DEX | ||
Pugil | INT, MND | ||
Mamool Ja Sophist (BLM) | Magic, MP | ||
Mamool Ja Zenist (NIN) | Sub Job, AGI, HP |
There are two paths (West or East), and the teleport chosen will determine your path upwards on the fourth and fifth floors (South or North, respectively).
East Path
- The east path contains a room with 4 Diremites, then a room with an Archaic Rampart, and then a room with 4 more Diremites.
- This Archaic Rampart can use Reinforcements and summon either a Diremite or an Archaic Gears NM. It can take several uses of Reinforcements before the NM is spawned.
- There are many Mamool Ja in the northernmost room.
- Opening the door to the teleporter spawns a Poroggo Comtesse NM in the northern room.
West Path
- The west path contains a room with 4 Pugil, then a room with an Archaic Rampart, and then a room with 4 more Pugil.
- This Archaic Rampart can use Reinforcements and summon either a Pugil or an Archaic Gears NM. It can take several uses of Reinforcements before the NM is spawned.
- There are many Mamool Ja in the southernmost room.
- Opening the door to the teleporter spawns an Archaic Gear NM in the southern room.
Fourth Floor
4F Pathos Unlocks (Northern Path) | |||
---|---|---|---|
Enemies | Cell | ||
Mamool Ja Savant (WHM) | Magic, MP | ||
Mamool Ja Bounder (THF) | Sub job, AGI, HP | ||
Pugil | INT, MND |
4F Pathos Unlocks (Southern Path) | |||
---|---|---|---|
Enemies | Unlocks | ||
Mamool Ja Savant (WHM) | Magic, MP | ||
Mamool Ja Bounder (THF) | Sub job, AGI, HP | ||
Diremite | AGI |
North Path
- The northernmost room contains 9 Pugil, which spawn 9 Archaic Gear when defeated.
- The western room contains 8 Mamool, the connecting room contains 2.
South Path
- The southernmost room contains 9 Diremite, which spawn 9 Archaic Gear when defeated.
- The eastern room contains 8 Mamool, the connecting room contains 2.
Fifth Floor
5F Pathos Unlocks | |||
---|---|---|---|
Enemies | Cell | ||
Archaic Gear | Head/Neck, Hands, Body, Legs/Feet | ||
Archaic Gears | Job Abilities, Ranged |
The floor is again split into a southern and northern path based upon your decision on Floor 3.
Northern Path
- Archaic Gear x4 and Archaic Chariot x1 in each of the first two rooms outside the teleporter room.
- The southern/central "dead end" room (see map) contains one Archaic Rampart. This Rampart can spawn:
- Archaic Gear
- Archaic Gears
- Mamool Ja Antiquary (WHM NM) - Can use Benediction
- Continuing on towards the central porter, the large western room contains an Archaic Chariot.
- Killing all three Archaic Chariot along the path pops Battleclad Chariot in the center of the large room.
- Battleclad Chariot can use full-strength Discoid.
- Killing all three Archaic Chariot along the path pops Battleclad Chariot in the center of the large room.
Southern Path
- Archaic Gear x4 and Archaic Chariot x1 in each of the first two rooms outside the teleporter room.
- The northern/central "dead end" room (see map) contains one Archaic Rampart. This Rampart can spawn:
- Archaic Gear
- Archaic Gears
- Mamool Ja Backstabber (THF NM) - Can use Perfect Dodge
- Continuing on towards the central porter, the large eastern room contains an Archaic Chariot.
- Killing all three Archaic Chariot along the path pops Battleclad Chariot in the center of the large room.
- Battleclad Chariot can use full-strength Discoid.
- Killing all three Archaic Chariot along the path pops Battleclad Chariot in the center of the large room.
Sixth Floor
6F Pathos Unlocks | |||
---|---|---|---|
Enemies | Cell | ||
Archaic Gear | Head/Neck, Hands, Body, Legs/Feet | ||
Archaic Gears | Job Abilities, Ranged |
- There are 3 Archaic Rampart, 9 Archaic Gear, and 4 Archaic Gears in the room, with 2 Acroliths in each side room.
- The Archaic Ramparts in the southeast and southwest corners spawn Archaic Gears (they can each spawn 5 Archaic Gears before they will no longer use Reinforcments, if Alexandrite farming is desired).
- After clearing the entire center room with the exception of the Archaic Rampart on the north side, that Archaic Rampart will use Reinforcements to summon Hydra after engaging. It will only use Reinforcements once, and if the room has not first been cleared, it will not use Reinforcements (it will use other standard rampart TP moves). As long as it is kept alive, it will use Reinforcements once the rest of the room has been cleared. It is not necessary to defeat the Acroliths in the side rooms to spawn Hydra.
- Hydra can use all Hydra TP moves including damage immunity Bulwarks and has access to Nerve Gas at low HP.
Seventh Floor
If Hydra was spawned on the sixth floor, the final boss, Enraged Hydra, will spawn upon entering the last room. If Hydra was not previously spawned, it will spawn here instead of Enraged Hydra.
- Uses all Hydra TP moves including Nerve Gas and damage immunity Bulwarks.
- Nerve Gas applies a very powerful Curse which will need to be removed quickly (Holy Water, Cursna).